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Hartmann

Kaiser v.G.G. (abdicated)
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Oct 20, 2000
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  • Europa Universalis IV
Well, nothing yet! :D

Hartmann

Though originally intended as a 'placeholder' only, I´ll leave the above message so that Patric´s reply will not be rendered impudent! :p NICE feeling to be feared this much! :D

Here´s the (so far makeshift) list for 1.07:

1) There are still annoying errors in the German translation of messages:
- Still, all sea battles are referred to as 'Feldschlacht' ('field battle') in the protocol
- On the other hand You often recieve messages from the 'Admirality' where it absolutely makes no sense... - When converting to counterreformed, the message about the effects is wrong and misleading
http://www.europa-universalis.com/forums/Forum7/HTML/000082.html

2) There´s a 'siege bug': When two countries (allied or not) besiege the same city and one of them concludes a peace treaty/seperate peace, the fortress is restored to full, even when there´s still the other enemy in the siege, who has therefore to begin anew. This even holds, when the retiring army is very small compared to the remaining force. http://www.europa-universalis.com/forums/Forum7/HTML/000199.html

3) Every patching registers EU anew without deleting the old entries from the registry.

4) A given degree of tolerance for state religion gives less stability bonus than the same amount for another religion. This is leading to unplausible results/events and often makes conversion of provinces/state religion irrational. (Note: This is now partially countered by the new stability investment penalty. Still it should be changed, because provinces with foreign religions should be more instead of less likely to revolt.
@Johan: I left this here for now, because from Your comment below I still don´t gather, why this shoud be considered a design feature! :p
http://www.europa-universalis.com/forums/Forum7/HTML/000238.html

5) The presence of an army or 'army in conscription' or 'promotion of bureaucrat' in a province in some cases prevents accessing capital cities, because of overlapping. Tianin cot is not selectable from the default map when ships are in the harbour.

6) Doubleclicked sliders still tend to move a bit before turning grey (actually, this is what the readme says!).

7) removed because of new penalties effectively countering this cheat

8) When counterreformation ends through the edict of tolerance, it´s still possible to convert to counterreformed thereby cheating on settlers. (Had this with Portugal at least.)

9) Some AI countries build ships, then scrap them, build ships, scrap them....

10) The event 'Unruhe unter den Bauern' (or so) is accompanied with a message saying revolt risk is increased by 5 in CORE PROVINCES. Actually, revolt risk is increased in all provinces, though.


No bugs, but most wanted changes:

1) Ship attrition supervisor http://www.europa-universalis.com/forums/Forum1/HTML/000742.html

2) Stats of the leaders should be displayed when moving the cursor over an army, at least when 'fog of war' is off. http://www.europa-universalis.com/forums/Forum7/HTML/000084.html

3) Toggle automatic trader dispatch on/off for each cot seperately http://www.europa-universalis.com/forums/Forum7/HTML/000071.html

4) Peace offer flag in upper right screen should be bigger http://www.europa-universalis.com/forums/Forum7/HTML/000071.html

5) 'History' in the ledger should be implemented http://www.europa-universalis.com/forums/Forum7/HTML/000094.html

6) Knowledge of map should at least extend from provinces with bigger cities to bordering provinces after a certain timespan, so that minors who have no access to explorers/conquistadors (and not enough knowledge of surroundings to sucessfully trade maps) are not forever 'confined'. http://www.europa-universalis.com/forums/Forum7/HTML/000107.html

7) It would be REALLY nice, if the inheriting of Eastern Prussia by Brandenburg (which is already possible in principle, but highly unlikely) could be somewhat 'encouraged'. I´m thinking of a special event, with a say 75% probability during a certain timespan, but only in case Eastern Prussia is still independent. The country should then change name to 'Prussia' and have the prussian leaderfiles available. Maybe at least a 'reduced' implementation of this proposal (i.e. without the renaming procedure, and the leader file thingy solved by simply making a 'copy' of the Prussian one for Brandenburg) is possible within EU1?

8) It should be possible to organize troops during a siege in a more convenient manner (i.e. the same way as when not staging a siege).

9) There should be a message when an army has finished boarding a fleet.

10) Savegames should be deletable from within the game.

11) When a leader dies, You do not have the option to 'go there' ('zeigen'). This should be added.

12) In the ledger, a list should be added, which comprehensively shows which buildings every province already has. One should also be able to access the provinces from that list.

13) For the sake of historical accuracy, the Golden Horde should recieve 20k soldiers. Also the diplomatic relations and knowledge of surroundings of the countries in the region should be adjusted to represent the actual situation at 1492. I pointed this out in detail here:
http://www.europa-universalis.com/forums/Forum1/HTML/000720-10.html


Hartmann

[This message has been edited by Hartmann (edited 19-01-2001).]

[This message has been edited by Hartmann (edited 19-01-2001).]
 
So does this mean that 1.06 is out??

Hartmann you bad ass....dont scare the crap outta people like that :) (Nice title, wanna have that too,posting posting posting)

:) Dammit
 
Hail Empereur Napoleon,

WHOA WHOA WHOA WHOA HALT STOP just hold on a sec here....lets get the game into the US before an add-on is made. Would kinda suck to see the game on the shelf , and then the add-on right next to it when I finally go get it on the day it comes out :D.

------------------
For I have dined on honeydew , And drunk the milk of paradise
-RUSH-
 
Funny, Hartmann! :)

Again, (though I haven't downloaded & installed it yet), thanks again, Paradox guys, for all your work & the speed with which the patches come.

For all of the rest of us in the US who didn't buy the game in German (or Swedish), at least all of these patches should be in the game by the time you get it!
 
Hartmann,

Actually I have something. After installing the 1.06 patch, Poland sunk the large fleet it had built (with only one port and not a whole lot of use for it most of the time). This was fine. It then began to build a ship (or ships). When those were completed, it determined it didn't need it/them, and so sank it/them. Then a couple months passed, and it began building again. Upon completion, it sunk those. Less than a year has gone by, and it is again building ships.

I think Poland is a bit schizophrenic in deciding whether it needs & can afford a fleet or not.

Meanwhile, Prussia sank the large fleet it had and seems to have used the money to build a larger army, which is not a bad thing. It does not seem to be affected quite the same way as Poland (this could be due to its inflation level, tech level, etc. that I cannot readily determine externally).

[This message has been edited by Tom (edited 19-01-2001).]
 
Damn, wasn't logged in last night so couldn't post the subject first. :(

Question is should I install 1.06 or wait for 1.06b (fix for fleet construction and immediate dismembermant) as implied by Johan?

Following his earler words of wisdom I will be starting a new game from scratch as some fixes might not affect games in progress....???
 
bug 4 is intended design and not a bug.

bug 7.. well play 1.06 and you will discover that it does not make you popular at all :)

/Johan
 
Originally posted by Sloath:
Question is should I install 1.06 or wait for 1.06b (fix for fleet construction and immediate dismembermant) as implied by Johan?

wait a few hours
 
One interface thing bugged me: I built a colony in Bahrain, a small island in the Persian Gulf. If I have soldiers there, trying to get anything built in the colony becomes really hard, because you have to go pixel-hunting to get the colony screen. If I have more than 10000 soldiers in the province, I can't find those pixels at all.
 
Originally posted by Kekkonen:
One interface thing bugged me: I built a colony in Bahrain, a small island in the Persian Gulf. If I have soldiers there, trying to get anything built in the colony becomes really hard, because you have to go pixel-hunting to get the colony screen. If I have more than 10000 soldiers in the province, I can't find those pixels at all.

Use the colony-view (the blue ship button that is two buttons to the right of the diplomatic button)
 
Originally posted by Fossa:
Use the colony-view (the blue ship button that is two buttons to the right of the diplomatic button)

That is only available while you have settlers, however. It would be helpful to have this screen available at all times, so you can plan in advance rather than having to stop & shop around when you get a settler ...