This is the AAR thread for part 2 of a megacampaign set in a procedurally generated world (see also part 1, which is sort of sparse). The game is 0900-1300 Pacific time on Sundays if you're interested in joining; send me a PM and I'll invite you to our discord.
Eight players are returning from CK3, and one new player (old to the group) is taking over the formerly AI nation of Syria. We used my quick-and-dirty conversion code instead of Idrendhur's more careful one; in particular, in keeping with EU4's aesthetic for development I convert CK3 castles to mil, churches to adm, and towns to dip, and so some of the capitals are comically unbalanced:
Milan's dev, one of the two highest
The political map in 1444
The countries, in descending GP order:
On the eastern coast of Asia lies Burmese Taungu, played by Hellioning, their capital of Pagan with a port on the eastern ocean. With ideas focusing on naval quality and colonization, the Burmese are poised to rule distant lands across the oceans, if there turn out to be any.
Franconia, played by Mark, situated on the northwestern coast of Europe, is emperor of Christendom, and Frankish armies were once feared across the world and put Karlings on countless thrones. (In EU4, we've split them up into many cadet branches, with only a few keeping the prestigious Karling name.) Frankfurt glass is renowned across Christendom, and nearby copper mines that have put Karling faces on pence across the empire will soon produce cannons. With ideas focusing on land quality and production, the Frankish armies will once again be the terror of the world.
France, played by Yami, on the southern tip of Europe and across the strait from Yemen, is split in two by a mountain range and a political divide; the duke of Orleans rules the northern half of France with a free hand while pledging fealty to his kinsman the French king. With ideas focusing on land quantity and scholarship, the French might serve as a counterbalance to Franconia, or perhaps its partner in conquest.
Norway, played by King of Men, on the northern tip of Asia and across the wide Northern Gate from Milan, is a long and windy peninsula, whose control stretches all the way to Kiev in the heart of Asia. With ideas focusing on galleys and development, Norwegian sailors are poised to rule the Inner Sea.
Milan, played by Ranger, on the northeastern tip of Europe and across from Norway, is also split in half, with the powerful vassal of Switzerland in the west. With ideas focusing on naval quantity and production, robust Milanese industry will support their massive fleets.
Bavaria, played by mike, on the southwestern tip of Europe, has ideas focusing on light ships and trading. With only one end node (the Inner Sea), Bavarian trading fleets might dominate the old world.
Jin, played by Blayne, is connected by a narrow land bridge to Asia, and is across a strait from Egypt. With ideas focused on infantry and warfare, they perhaps seek to unite their continent; or at least settle some ancient scores with their richer eastern neighbor.
Egypt, played by Vaniver, is on the northern side of Arabia, shaped like an inverted L, the vertical piece the Pilgrim's Way that connects Mecca and Cairo, and then the Egyptian peninsula going east to the Southestern Gate (and the strait connection to Jin). The only source of gold in the old world, Egyptian dinars are known the world over--but Egypt itself is a relatively poor country, with two major cities and no other provinces above 7 development. With ideas focused on cavalry and conquest, the Sultan is likely to try to recreate the Empire of Arabia that his dynasty once held.
Syria, played by Tazzzo, is the southeastern coast of Arabia. Unplayed in CK3, it converted as quite poor (but has been buffed to be closer to the other players). With ideas focused on artillery and balance, it'll make for a stronger lategame power.
Yemen, a crusader kingdom that went back and forth between the Christians and the Muslims in CK3, is a mixture in EU4, with many small crusader states inside the Holy Roman Empire, but many of them are poised to drop their Christianity and convert to the local faith. Whether or not they can be brought to heel will be the first major challenge for the HRE (with the Shadow Kingdom event reworked to affect Yemen instead).
Eight players are returning from CK3, and one new player (old to the group) is taking over the formerly AI nation of Syria. We used my quick-and-dirty conversion code instead of Idrendhur's more careful one; in particular, in keeping with EU4's aesthetic for development I convert CK3 castles to mil, churches to adm, and towns to dip, and so some of the capitals are comically unbalanced:

Milan's dev, one of the two highest

The political map in 1444
The countries, in descending GP order:
On the eastern coast of Asia lies Burmese Taungu, played by Hellioning, their capital of Pagan with a port on the eastern ocean. With ideas focusing on naval quality and colonization, the Burmese are poised to rule distant lands across the oceans, if there turn out to be any.
Franconia, played by Mark, situated on the northwestern coast of Europe, is emperor of Christendom, and Frankish armies were once feared across the world and put Karlings on countless thrones. (In EU4, we've split them up into many cadet branches, with only a few keeping the prestigious Karling name.) Frankfurt glass is renowned across Christendom, and nearby copper mines that have put Karling faces on pence across the empire will soon produce cannons. With ideas focusing on land quality and production, the Frankish armies will once again be the terror of the world.
France, played by Yami, on the southern tip of Europe and across the strait from Yemen, is split in two by a mountain range and a political divide; the duke of Orleans rules the northern half of France with a free hand while pledging fealty to his kinsman the French king. With ideas focusing on land quantity and scholarship, the French might serve as a counterbalance to Franconia, or perhaps its partner in conquest.
Norway, played by King of Men, on the northern tip of Asia and across the wide Northern Gate from Milan, is a long and windy peninsula, whose control stretches all the way to Kiev in the heart of Asia. With ideas focusing on galleys and development, Norwegian sailors are poised to rule the Inner Sea.
Milan, played by Ranger, on the northeastern tip of Europe and across from Norway, is also split in half, with the powerful vassal of Switzerland in the west. With ideas focusing on naval quantity and production, robust Milanese industry will support their massive fleets.
Bavaria, played by mike, on the southwestern tip of Europe, has ideas focusing on light ships and trading. With only one end node (the Inner Sea), Bavarian trading fleets might dominate the old world.
Jin, played by Blayne, is connected by a narrow land bridge to Asia, and is across a strait from Egypt. With ideas focused on infantry and warfare, they perhaps seek to unite their continent; or at least settle some ancient scores with their richer eastern neighbor.
Egypt, played by Vaniver, is on the northern side of Arabia, shaped like an inverted L, the vertical piece the Pilgrim's Way that connects Mecca and Cairo, and then the Egyptian peninsula going east to the Southestern Gate (and the strait connection to Jin). The only source of gold in the old world, Egyptian dinars are known the world over--but Egypt itself is a relatively poor country, with two major cities and no other provinces above 7 development. With ideas focused on cavalry and conquest, the Sultan is likely to try to recreate the Empire of Arabia that his dynasty once held.
Syria, played by Tazzzo, is the southeastern coast of Arabia. Unplayed in CK3, it converted as quite poor (but has been buffed to be closer to the other players). With ideas focused on artillery and balance, it'll make for a stronger lategame power.
Yemen, a crusader kingdom that went back and forth between the Christians and the Muslims in CK3, is a mixture in EU4, with many small crusader states inside the Holy Roman Empire, but many of them are poised to drop their Christianity and convert to the local faith. Whether or not they can be brought to heel will be the first major challenge for the HRE (with the Shadow Kingdom event reworked to affect Yemen instead).
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