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Interesting - Are you using the Steam Workshop? If you are, then this is a bit of a mystery really: The launcher does not actually sync playsets that contain only Steam Worshop mods. Maybe you are using PDX Mods?
 
@Orinsul - Would you mind showing us how the "All installed mods" and "Playset" views look as well? Maybe attach some logs? It seems we can't reproduce the problem without a bit more info!

Also, while the sync is ongoing, the Play button should start the game (though you might get a warning that updates are underway) - Does that also not work?
 
Curiouser and curiouser! Clearly, the launcher thinks that the playset is not actually cloud synced...and yet it still syncs. Possibly it's actually doing something else entirely, like reading metadata. Hm. Are you running the game from a mechanical disk?

Logs can be exported from the "Launcher settings" - Here:

Screenshot from 2024-07-16 17-26-11.png


In the "All installed mods" tab, how does it look while the sync is ongoing? Are there any progress bars or anything else happening?
 
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Right on! We have some theories on what might be going on - Most of them centre around disk I/O and what kind of info we are getting from the the Steam client. To see in (excruciating) detail what's going on, might we ask that you run the launcher/game with the argument:
Code:
--pdxlLoglevel silly
This is done from the Steam client -> [Your game] -> Properties -> General -> Launch Options, typically like so:
Code:
%command% --pdxlLoglevel silly
Unless you have other start arguments as well of course!

A word of warning: All the writing to disk might cause a pretty severe performance degradation on your system, so once the logs have been gathered, I'd strongly advice that you revert and not run with log level "silly"!
 
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