I've posted in in the GD forum. Nobody cared. Being stubborn, I'll try again here.
So, let me tell you this: I don't want to have a closed factory and a hundred unemplyed pops in its state. I'd rather they stay where they were before migration, waitng for me to build a new factory for them.
Wherever there are less craftsmen/clerks POPs then slots in a factory, migrating POPs seem to target that state more then other. We can have 3 possible situations:
1. there are just to few people,
2. new factory is built/old one is expanded,
3. factory is closed (because it is not profitable).
And I think that new POPs migrate no matter what is the reason of free slots.
If I'm right, then it's not good thing. In case 1 it's OK, but:
In case 2, there can be enough POPs it that state already, so those that arrived will be unemployed.
In case 3 we can have closed, unprofitable factory and 30 unemployed POPs in that state (I've seen it) - as a result I don't close factories.
Maybe POPs should be aware of that and don't migrate in cases 2 & 3?
So, let me tell you this: I don't want to have a closed factory and a hundred unemplyed pops in its state. I'd rather they stay where they were before migration, waitng for me to build a new factory for them.
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