I can't quite see it myself. While there are some ascension perks I never pick due to my playing style (e.g. Nihilistic Acquisition, Lord of War, Colossus Project), and some I never pick because I consider them very weak (e.g. Techonological Ascendancy, Executive Vigor, Enigmatic Engineering in SP), it is hardly as if any are mandatory.
Except that I always play with an ascendancy path, so I guess I have to take that back as 1/8 is mandatory except for origins that skip the need for a perk to ascend. Take that to 2/8 for a Megacorp without an ascendance perk skipping origin because Universal Transactions is just
that good, both in terms of in-game and role-playing power.
If it isn't too much of a bother, I would love to hear from those of you who consider many perks mandatory, or near mandatory: Which they are, and why.
For my own part, I usually pick up the following three because they are so powerful throughout the game regardless of whether I play peaceful or... less peaceful, shall we say.
- Imperial Prerogative - such a strong economy & tech perk for every build that doesn't control very few planets, mainly for the empire size reduction but also for the additional officials; This is probably the closest I get to mandatory other than the ascension path perk for non-trade builds
- Transcendent Learning - I love playing in huge galaxies with lots to explore, so extra scientists and extra XP is just too good to pass up on unless for very good reason
- Galactic Force Projection - the max influence from power projection is great in the early- and mid-game, and the increased command limit is always nice
But I occasionally go without one or two of them, because they certainly aren't necessary and it isn't fun doing the same thing all the time.
Likewise I'll usually pick one of Arcology Project and Galactic Wonders to be able to mass produce artificial planets with high POP capacity, but occasionally both or none. Master Builders I often pick together with Galactic Wonders, but not always, and sometimes even without Galactic Wonders - it all depends on what worlds are already on the map and what my megastructure strategy is. If my plan is build print Ring-worlds all over the place to concentrate the entire galaxy's population I'm definitely taking Galactic Wonders, but if not... do I really need it? Sure, building a Dyson Sphere or a Matter Decompressor is fun too, but there might be a ruined one around nearby or I might be be playing overlord with vassals feeding me all the energy and minerals I need.
And so on and so forth.
When I design a build, it is usually 4-6 ascendancy perks decided ahead of time, with the rest left to be decided based on circumstances. I understand that some of you do things
very differently if you feel pressed to pick the same perks all the time.