Hey guys! After weeks of hard work I'm proud to announce the fully featured release of ConverseTek v1.0.0. You'll be able to do everything the BattleTech devs achieved in sim conversations. I really hope you all enjoy it and find it useful. I guess we'll see what gets created with it in the future.
What are my plans next? I aim to create some videos to help modders use ConverseTek. Then I'm provisionally planning to create a conversation utility mod to super charge conversations that will allow you to access more parts of the game through it (via actions and conditions). I'll fix bugs and incorporate feedback into ConverseTek too. Maybe even start working on a mod for myself
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Overview
ConverseTek is a sim game conversation editor. v1.0.0 brings actions and conditions.
Video
One-on-one Conversation with Yang
This shows the different types of branching you can create. This includes autofollows to allow for the same character to say multiple entries of dialog, exits with the player having the final word, exits with the character having the final word.
Download
v1.0.0 (17th July 2018)
Screenshots
Editor Preview | In-Game Example | Speaker Override Example
More Details
ConverseTek allows you to load up a directory of the conversation files, view and edit the dialog. I'm updating in regular intervals according to the roadmap, so please check it out for the intended direction.
Please follow the installation instructions. Two game .dlls need to be copied into the ConverseTek directory.
Any feedback will be welcome. Add it here, Nexus or on the github issues page - (best for tracking issues).
Thanks.
Change Notes
v1.0.0 (17th July 2018)
This release focuses on actions and conditions.
Major Features
What are my plans next? I aim to create some videos to help modders use ConverseTek. Then I'm provisionally planning to create a conversation utility mod to super charge conversations that will allow you to access more parts of the game through it (via actions and conditions). I'll fix bugs and incorporate feedback into ConverseTek too. Maybe even start working on a mod for myself
Overview
ConverseTek is a sim game conversation editor. v1.0.0 brings actions and conditions.
Video
One-on-one Conversation with Yang
This shows the different types of branching you can create. This includes autofollows to allow for the same character to say multiple entries of dialog, exits with the player having the final word, exits with the character having the final word.
Download
v1.0.0 (17th July 2018)
Screenshots
Editor Preview | In-Game Example | Speaker Override Example
More Details
ConverseTek allows you to load up a directory of the conversation files, view and edit the dialog. I'm updating in regular intervals according to the roadmap, so please check it out for the intended direction.
Please follow the installation instructions. Two game .dlls need to be copied into the ConverseTek directory.
Any feedback will be welcome. Add it here, Nexus or on the github issues page - (best for tracking issues).
Thanks.
Change Notes
v1.0.0 (17th July 2018)
This release focuses on actions and conditions.
Major Features
- Added a visual indicator on nodes to show if they have actions bound to it
- Added a visual indicator on nodes to show if they have conditions bound to it
- Ability to view a condition and an action in a human readable short-form
- Ability to add, remove and edit conditions
- Ability to add, remove and edit actions
- Added ‘Always Show’ to roots and responses. This is the ability to always show a dialog response, even if it should be unavailable (by failing its condition checks, or otherwise)
- Improved performance for large conversations
- Fixed issue preventing scroll when dragging a conversation node
- Fixed a copy bug where if the copied branch section included a link that was not within that copied section - the copy would fail.
- ‘Copy’ then ‘Paste as Value’ didn’t work correctly. It referenced original nodes in certain situations and link nodes didn’t link to the newly copied versions.
- Saving a dialog would desync the conversation so an immediate ‘Export as JSON’ wouldn’t be fully representative of the real conversation.