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Cheexsta

Veni, vidi, vici
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Total Conquest v2.1 Lite for Vae Victis 2.31 Beta

Download Here

What This Mod Does
TCM2.1 Lite is a smaller, more compact version of TCM, designed specifically for compatibility with bigger mods. It can now be incorporated with much less hassle than previously.

The mod makes it easier to annex countries and demand provinces from completely annihilated enemies - as it should be! No longer will you see empires with 50+ provinces placing an insanely high value on each, individual province. Instead, if a country's provinces are all in the hands of its enemies (but not barbarians or rebels), the victors will gain a massive discount on the required warscore to take provinces.

This mod is compatible with the beta patches only.

Changelog
TCM2.1 Lite
  • Raised maximum annex size to 12 provinces.
  • Removed ability to sell provinces, it was too bugged.
  • Fixed localisation issues on releasing nations.
  • Fixed an entry in event 10010 (a pretty important event!) that prevented it from firing.
  • Replaced "alliance_with" (which doesn't exist in EUR code) with a +400 relationship effect when countries are released.
  • Removed a whole bunch of modified vanilla events for the 'lite' version.
  • Removed entire history section of 2.0 for 'lite' version.
  • Removed all static_modifier changes for 'lite' version.
  • Removed added names for 'lite' version.

TCM2.0:
  • Raised maximum annex size to 6 provinces.
  • Reduced peace value of provinces when a country is completely conquered (ie, if it controls no provinces) so the victor can demand more.
  • Added ability to diplomatically annex vassals. Tweaked version of the 1.3 diploannex feature.
  • Complete re-write of the province secession feature of 1.3.
  • Added ability to release nations that don't exist but have a core on any of your provinces (via decision).
  • Provinces now defect to neighbouring countries if they're held by rebels for more than a few months. You'll really need to react quickly to rebels!
  • Incorporated The Guisgard's Roman and Illyrian names (still working on a solution for the Hellenic and Persian names).
  • Modified "Cultural Absorption" event series. Takes longer for the event to fire and province must go through a "partially-absorbed" phase (unless it's already part of the same culture group).
  • Additional benefits for the AI in "Hard" and "Very Hard" difficulties. AI rulers in these difficulty settings will gain more popularity, characters will gain more loyalty and have fewer populist characters.
  • Modified civil war events: fewer "free army" effects. Characters no longer donate troops, but rather governors gather troops from clients within their region.
  • Gave Epirus full control of Tarentum and Ager Bruttius and shifted the focus of the "Pyrrhus in Italy" event to Tarentum. Added a several more units to his army and gave him a higher Martial stat with the "Become Strategos" ambition.
  • Removed Roman cores from Tarentum and Ager Bruttius and lowered the civ value in Rome to 75 (from 90!).
  • Note that the "Character Trials" events from 1.3 have not been included as they are out of this mod's scope; they'll reappear in a new-and-improved fashion in a future mod.

Installation
  1. Install EU:Rome Vae Victis (or EU:Rome Gold) and patch to 2.2.
  2. Install the v2.31b beta patch.
  3. Unzip total_conquest_v21_lite.zip to your mod folder.
  4. Run rome.exe and select "Total Conquest v2.1 Lite" from the drop-down mod list.

Enjoy :)