Creating cities and metropolis at the push of a button isn't a bad feature in Rome Imperator because it fit with the area. The greek and Roman created many cities.
But in a modern area game settings it feels out of place. You can have a huge amount of pops in a location and it won't grow into a town or a city if a god-player don't push a button to create a cities. This is not what happened in real life. Cities grow organically over time or get depopulated trough disasters and wars.
A better alternative in my opinion would be a urbanization system. In modern demographic statistics we divide people into rural and urban population.
In this system a location would have an urbanization level. A 0 would be an empty location, a 100 would be an entirely urban location. A middle age rural location would be around 20 or 30. The higher it is the more you get urban pops bonus and the less you get rural pops bonus (like food).
Urbanization would slowly grow with pops numbers, techs, player investment in infrastructures etc. and would decay trough wars, disasters and depopulation.
As for buildings, instead of being status related you would need a set amount of urbanization to build city-related buildings. Rural-related buildings would slowly get automatically destroyed if the urbanization level get too high.
What do you think ?
But in a modern area game settings it feels out of place. You can have a huge amount of pops in a location and it won't grow into a town or a city if a god-player don't push a button to create a cities. This is not what happened in real life. Cities grow organically over time or get depopulated trough disasters and wars.
A better alternative in my opinion would be a urbanization system. In modern demographic statistics we divide people into rural and urban population.
In this system a location would have an urbanization level. A 0 would be an empty location, a 100 would be an entirely urban location. A middle age rural location would be around 20 or 30. The higher it is the more you get urban pops bonus and the less you get rural pops bonus (like food).
Urbanization would slowly grow with pops numbers, techs, player investment in infrastructures etc. and would decay trough wars, disasters and depopulation.
As for buildings, instead of being status related you would need a set amount of urbanization to build city-related buildings. Rural-related buildings would slowly get automatically destroyed if the urbanization level get too high.
What do you think ?
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