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Voidian

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Jun 11, 2015
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I mean, by uniting my market countries with low populations I'm just supplying them with a lot of stuff they need.

By uniting my rich country with the giant nations instead, like india or china, I'm also supplying them with the stuff they need AND I'm missing on the opportunity to actually trade with them, using my huge trade advantage for massive exports/imports and from other bonuses/treaties as I could have had access to all of their goods for a much lower price, and sell them mine for a much higher price, plus tariffs.

Am I wrong in thinking that forming a trade power bloc is kind of pointless, perhaps even detrimental, right now?
I can see the point if you want to attract their immigrants, but you don't really have to share markets with them, just pick freedom of movement and grant them all their own markets so you can enjoy actual trade with your own members.

Edit: Here's a crazy idea, let me know if you think if it has any worth.

Trade power blocs need to pick an initial principle, internal vs external trade.

Right now, merged markets are basically automatic. But what if they weren’t? Instead, you’d unlock a merged market as a perk when you reach internal trade level 3. Meanwhile, external trade level 3 could give a major trade bonus between members instead.

Another option could be removing the default market fusion altogether. External trade is already strong, so leave that alone, but rework internal trade since it feels pretty weak. For example, internal trade could give members an advantage trading with each other, plus a blockade effect that reduces benefits for outsiders. Then, blocs that really want a unified market could pick a “Market Unification” principle as they can just invite a bunch of countries, form a customs union with market unification at level 2, and then manually remove whoever they want while still keeping the level 1 trade bonus that gives a huge boost within the bloc. That honestly feels way better than the standard trade bloc by itself.

In my game, I ended up removing every nation from my market. I lost nothing while they lost over half their GDP. I’m now making loads of money trading with them normally. It just feels a bit sad that to make my trade bloc stronger, I had to get rid of its only real unique benefit. It would be nice if there was something else worth keeping, with merged markets as an optional tool for players who want them for more specific strategies. Maybe even let us swap out the first principle later in the game to switch things up.

Funny enough, cutting off their access and raising prices has actually made these countries even more dependent on my market, increasing my bloc leverage, so they’re less likely to break away now.
 
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Less useful than before but still quite useful I'd say. The big advantage I'd say now is that you can control their trade policy with tariffs and subventions. It's easier to affect their economic behavior by outcompeting their manufacturing directly. You also don't risk suddenly losing access to their goods from a rival GP hoovering up those resources for themselves. It's cheap too since it only costs convoys that you're gonna be making anyway in order to trade.
It's all about control
 
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Less useful than before but still quite useful I'd say. The big advantage I'd say now is that you can control their trade policy with tariffs and subventions. It's easier to affect their economic behavior by outcompeting their manufacturing directly. You also don't risk suddenly losing access to their goods from a rival GP hoovering up those resources for themselves. It's cheap too since it only costs convoys that you're gonna be making anyway in order to trade.
It's all about control
Yes, but unless you take them in a war+force them to close off their market so everyone else loses market access to their local prices... What resources are you even keeping?

As a super power you probably could get the same goods after they're sold to the world market for a lower price thanks to your trade advantage, possibly trade privileges too, plus the money from the trade centers and their transactions themselves.

Meanwhile they get direct access to all of the goods you're producing in your factories before they hit the market, which they couldn't do otherwise, spreading them around instead of first offering to your own population, this will greatly increase the SoL of their pops, while decresing yours, while again, losing the money from trade centers.

Other than being a minor trying to use another nation's great market I just don't see much of a reason to do this.
I'm considering kicking china, japan & india off my market while in a trade league (which halves their GDP the instant I click the button) and just trade them normally
 
I'm considering kicking china, japan & india off my market while in a trade league (which halves their GDP the instant I click the button) and just trade them normally
There's your answer. If a country's economy is crippled by not being in your trade league, then they are a worse trade partner. They can buy less from you and they probably don't even have the trade centers to sell stuff to you. You're making less money by default, whereas by controlling their trade yourself your trade centers is making all the profit.

Not to mention the use of cornering certain markets. Its easier than ever to import primary goods, to be sure. But Rubber shortage is real, and having a guaranteed supply from a protectorate Brazil better than competing over it against others.
 
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In theory, yeah, but what if you don't need a very specific niche regional resource?

In my case I'm playing brazil, after taking over all of south america I don't really need rubber, or oil.

The big industries need tens of thousands of iron and coal, but the high import volumes give me agreat trade advantage for them, so I can get them cheaper from the world market (and make extra gains) than I'd make by having china japan and india in my market.

Meanwhile all of the stuff I'm producing from my factories and farms are being distributed by everyone in my market, the poor people in those countries are eating all of my food, using my clothes, buying my furniture, and as I didn't set up trade companies for those goods, specifically, I don't really gain anything from that, it just keeps them from starving, rebelling, greatly increasing their SoL, while increasing the price of basic goods in my own market, driving down my actual SoL, again, I don't really see the benefit if I could simply sign an unequal treaty with them to get even higher trade advantages and import their goods, after their prices collapse for not being in my market, for even lower prices from the world market while keeping my own pop's needs cheaper and their SoL higher.

The one good I think benefits from having them is coffee, as everyone likes to add very high import tariffs on luxury trade goods, but that one industry isn't worth all of the downsides in the late game IMO.

Even the car industry isn't benefiting much from having them as the majority of their pops are too poor to afford cars anyway.

Plus, once their SoL goes to hell they are going to start spamming mass migration events into my country again anyway.

Idk, before this patch securing goods was important, nowadays it seems like you're just losing the profits from trade itself, maybe if they were great exporters of goods you have to pay for directly, like steel, glass and tools.

I mean, yeah, I'm missing 13k iron for now, it's going to sort itself out in the following months anyway. Besides, I'm using steel construction and the steel companies make enough to cover the costs. Plus the import income, possibly tariffs.

If it comes to lack of capacity I can always get investment rights and build up 30 trade centers in every one of their states overnight
 
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Adding on, you also have to take into account treaty ports. Treaty ports mean you're making money on both sides of the trade with big trade advantage. I don't see the point of getting countries with treaty ports into your market, and it's not difficult to get treaty ports on the major economies that aren't GP.
 
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In theory, yeah, but what if you don't need a very specific niche regional resource?
If you don't then there's the main paragraph I wrote. Again you're not seeing the bigger picture. You're obviously making money when they buy your stuff. And if they are in your market, and can migrate at all, then you don't need mass migrations from them. They just move to you by default. And you make money by controlling all of their trade as well.
 
Why kicking them off? They are eating on you goods is good, that help drive up demand thus more building, more gdp, more everything.
 
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Question:

If I grant a trade center monopoly to a company, would it be easier for my trade centers to control all trade in my market?

I've noticed that colonial subjects I've stolen from other powers tend to have few or no trade centers in their territory. Can I reinforce that loop with all members of my market?
 
I hope that at some point these enourmous markets are not possible anymore and that all market areas will have to trade with each other. I thought that they will do that with 1.9 already. The cost for merchant marine has to increase the further away the trade centers for certain goods are.

Of course the partners and subjects have big advantages/dependencies for bying their goods from each other and their overlords, but a super industrial Australia really should not buy grain from England when there are other, closer options which will most likely be cheaper, even with a small tariffs on it.
 
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Question:

If I grant a trade center monopoly to a company, would it be easier for my trade centers to control all trade in my market?

I've noticed that colonial subjects I've stolen from other powers tend to have few or no trade centers in their territory. Can I reinforce that loop with all members of my market?
No idea, I'd like to know that too.

I know one thing you can do is sign a random treaty with any nation to forbid the trade of a certain good, that bans all trade from every nation under your market as well.

IE: Take india, forbid the trade of opium so you can have an abundant, cheap supply of the drug for yourself

But I still didn't think it was worth the dowsides, and it seems like my nation was much better off when I granted them all their own markets (and their SoL have droped 1+ full points in a single week, I foresee rebellions and unrest.... Which means more mass migration for me again.)
 
Maybe I'm stuck in the past, but I was of the belief that having a country in your market meant you were 40% there in terms of the full benefits of outright conquest. The other 40% was getting Investment Rights in them at which point you basically annexed them. So assuming that I'd still say Trade Leagues are the most powerful Bloc by far since it gives you a way to easily reap 80% of the benefits of conquest with 0 infamy or need to sink money into an army.
 
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Maybe I'm stuck in the past, but I was of the belief that having a country in your market meant you were 40% there in terms of the full benefits of outright conquest. The other 40% was getting Investment Rights in them at which point you basically annexed them. So assuming that I'd still say Trade Leagues are the most powerful Bloc by far since it gives you a way to easily reap 80% of the benefits of conquest with 0 infamy or need to sink money into an army.
The one thing you're missing is their tax income, which is only partially made up for by enriching your own capitalists instead
 
It's cheap too since it only costs convoys that you're gonna be making anyway in order to trade.
Strongly disagree on that one. Playing with a large unified market in my experience costs so many convoys to maintain that merchant marines are consistently at their cheapest level even while I have enough trade centers that building more results in unused trade capacity and building downgrade.
 
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The one thing you're missing is their tax income, which is only partially made up for by enriching your own capitalists instead
Also one should consider that conquering territories has hidden cost that aren’t readily apparent. This is best seen in major unification countries like Italy. You click the unify button, and your SOL and literacy averages drop like a rock while bad IGs like landowners get a sudden jump in support.
So I do think there are advantages to not just conquering everything
 
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I hope that at some point these enourmous markets are not possible anymore and that all market areas will have to trade with each other. I thought that they will do that with 1.9 already. The cost for merchant marine has to increase the further away the trade centers for certain goods are.

Of course the partners and subjects have big advantages/dependencies for bying their goods from each other and their overlords, but a super industrial Australia really should not buy grain from England when there are other, closer options which will most likely be cheaper, even with a small tariffs on it.
I agree.

But I think they'd also need to implement something with rail infrastructure as well for overland trade (looking at you Russia!).
 
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Because they can buy the same goods off the market for much higher prices while the transaction itself makes even more money
But that might not even be your goods and if it is, you would need to pay the middle man in pops (trade center) to export

And even if you means g2g from treaty, you would get influence taxed which is even more limited resources.

If they are in the same market as you then you would cut all of those busybody middle man off.
 
Edit: Here's a crazy idea, let me know if you think if it has any worth.

Trade power blocs need to pick an initial principle, internal vs external trade.

Right now, merged markets are basically automatic. But what if they weren’t? Instead, you’d unlock a merged market as a perk when you reach internal trade level 3. Meanwhile, external trade level 3 could give a major trade bonus between members instead.

Another option could be removing the default market fusion altogether. External trade is already strong, so leave that alone, but rework internal trade since it feels pretty weak. For example, internal trade could give members an advantage trading with each other, plus a blockade effect that reduces benefits for outsiders. Then, blocs that really want a unified market could pick a “Market Unification” principle as they can just invite a bunch of countries, form a customs union with market unification at level 2, and then manually remove whoever they want while still keeping the level 1 trade bonus that gives a huge boost within the bloc. That honestly feels way better than the standard trade bloc by itself.

In my game, I ended up removing every nation from my market. I lost nothing while they lost over half their GDP. I’m now making loads of money trading with them normally. It just feels a bit sad that to make my trade bloc stronger, I had to get rid of its only real unique benefit. It would be nice if there was something else worth keeping, with merged markets as an optional tool for players who want them for more specific strategies. Maybe even let us swap out the first principle later in the game to switch things up.

Funny enough, cutting off their access and raising prices has actually made these countries even more dependent on my market, increasing my bloc leverage, so they’re less likely to break away now.
I hope that at some point these enourmous markets are not possible anymore and that all market areas will have to trade with each other. I thought that they will do that with 1.9 already. The cost for merchant marine has to increase the further away the trade centers for certain goods are.

Of course the partners and subjects have big advantages/dependencies for bying their goods from each other and their overlords, but a super industrial Australia really should not buy grain from England when there are other, closer options which will most likely be cheaper, even with a small tariffs on it.

Actually, I've been meaning to write a suggestion post about this for a while, but I think the final step to finish the trade rework is exactly this - make every World Market Hub correspond to its own market. The World Market Hub (WMH) corresponding to the Market Owner should be the Primary Market, and all other WMHs create Secondary Markets. Instead of an aristocrat pop in London huffing opium from Bengal, it still needs to be sent on a ship, but should probably face lower tariff barriers and be much likelier to get sent there. Mechanically, the Market Owner should set the internal tariff rates on all goods (in both directions), and have very high trade advantages with their Secondary Markets. This also finally enables proper Mercantilism and will prevent Britain from developing the entire world and doing 20th century Neoliberal Globalism - there should be a default of low import tariffs on most agricultural goods and high tariffs on industrial goods for colonial power. And to get rid of this and unlock neoliberalism you should have to pass free trade law (at minimum). In order to deal with the issue of small markets created from new colonies, they should just spawn 5 trade centers in colonies along with ports, and also have significant trade advantage bonuses for merchant marine between primary and secondary markets. Overall, splitting markets will also enable much better roleplay / simulation of things like the Corn Laws or Imperial Preference. Internal tariffs should also probably play a significant factor in subject liberty desire and the like. A lot to add if they want to, honestly I also thought this was the plan from the start
 
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