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HelicanV

Second Lieutenant
42 Badges
Oct 6, 2015
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I have read here of people setting up training domes. Do you set the filter on the training dome to Thumbs-up unskilled and thumbs down to the specialist categories? Do you then set the thumbs down to unskilled and thumbs up to the desired specilist skill sets on the other domes?

When looking at the university it seems to tell me the numbers needed in certain specialties for THAT dome. How will a training dome know what specialties are needed at other domes?
 
No the numbers in the unviersity are for the whole colony but sometimes i'm doing it manually to pick one kind of specialists cause i find i lack some in a field. It has to be checked once i na while though or you are making only one kind of specialised.
Letting do the automatic system can lead to problems cause it's not cause you need botanists you have house rooms to put them in the dome you want, they will tend not to move automatically if houses are full.

What i usually do is rejecting all specialists on that particular learning dome, that way i can accept children, school them, wait they are teenagers then let them go to the university and when they finally are specialised, they should be rejected from the dome to find a place in other domes which accept them.
 
No the numbers in the unviersity are for the whole colony but sometimes i'm doing it manually to pick one kind of specialists cause i find i lack some in a field. It has to be checked once i na while though or you are making only one kind of specialised.
Letting do the automatic system can lead to problems cause it's not cause you need botanists you have house rooms to put them in the dome you want, they will tend not to move automatically if houses are full.

What i usually do is rejecting all specialists on that particular learning dome, that way i can accept children, school them, wait they are teenagers then let them go to the university and when they finally are specialised, they should be rejected from the dome to find a place in other domes which accept them.
So you combine Nursery, School and University in a single dome and let the children work there way up?

How do I get the unspecialized adults into the Learning dome? I trying to understand how the filters work. If I Thumbs-Down the unspecialized from my factory domes and Thumbs-Up Unspecialized on the Learning dome, will the unspecialized migrate to the learning dome? If I Thums-down on ALL specialists on the Learning dome, will they leave the learning dome and filter to their where they are filtered in?
 
You should keep in mind that at higher population, 500+, you will have lots of students, unspecialized colonists, going to a "training" dome and once trained, going away from it. You will needed dozens of shuttles for that.

Yes, if you let only unspecialized colonists into a "training" dome, thumb down everyone else, they will leave as they find jobs in other domes once they become specialized.
 
You should keep in mind that at higher population, 500+, you will have lots of students, unspecialized colonists, going to a "training" dome and once trained, going away from it. You will needed dozens of shuttles for that.
Makes sense that it would be pretty shuttle intensive. Should this be a small or medium dome? Would seem to me to need an apartment, School and Uni and 6-ish nurseries, that leaves a single large tile for services... or an arcology instead of apartments.
 
So you combine Nursery, School and University in a single dome and let the children work there way up?

How do I get the unspecialized adults into the Learning dome? I trying to understand how the filters work. If I Thumbs-Down the unspecialized from my factory domes and Thumbs-Up Unspecialized on the Learning dome, will the unspecialized migrate to the learning dome? If I Thums-down on ALL specialists on the Learning dome, will they leave the learning dome and filter to their where they are filtered in?

Yes. It'm more about getting the children in the first place into the learning dome by rejecting them from other domes. Then they grow. It doesn't mean i don't have sometimes other nurseries or schools on other domes but it's better to put some university in central locations where you bring your children (so where you have some nurseries and schools too) to liberate spots in your working domes.
I usually don't use any filter for unspecialised as unspecialised are needed in every dome and i usually have more of them so they spread naturally where they find an open place when other specialised people spread more where they are accepted at once.
There are more natural unspecialised cause every children turning teenager will be unspecialisef at first and even with earth humans you have a natural larger unspecialised pool (except if you don't pick them of course).
 
So you combine Nursery, School and University in a single dome and let the children work there way up?

How do I get the unspecialized adults into the Learning dome? I trying to understand how the filters work. If I Thumbs-Down the unspecialized from my factory domes and Thumbs-Up Unspecialized on the Learning dome, will the unspecialized migrate to the learning dome? If I Thums-down on ALL specialists on the Learning dome, will they leave the learning dome and filter to their where they are filtered in?

Afaik it's not much thumbs down a category of people will automatically force them out once they are there (sometimes i don't get why they don't leave and i have to do it manually) but it's more they won't enter in this dome in the first place if they are not allowed to do so. It's a bad idea to reject any unspecialised in your working domes if you need them for services.
It's about choosing who enters or not before you start doing houses and services.
If you thumbs down they don't enter, if you thumbs up they enter with priority.

So what's more important in making your specialised leaving the learning domes after being totally educated is the thumbs up button, you thumb up scientifics in a research dome, you thumbs up geologists in a mining dome, you thumbs up engineers in a polymer factory dome and so on.
 
Basically it looks like that on my games (idk if it's perfect) :

Research dome :
Accept : scientifics
Reject children/old. And all people with the professions of botanists/engineers/geologist
Untouched (no thumbs up/thumbs down) : unspecialised, doctors, security

Food dome (same model, and you repeat considering what you want in your domes).
Accept : botanists
Reject children/old. And all people with the professions of scientifics/engineers/geologists
Untouched (no thumbs up/thumbs down) : unspecialised, doctors, security

Children/educational dome :
Accept : children
Reject : any specialised (except doctors/security)
Untouched (no thumbs up/thumbs down) : unspecialised/doctor/security

Old dome :
Accept : old
Reject children/adults/middle aged (depends what you wanna do to turn on your services but keep in mind even middle aged unspecialised can be formed at the university).
Untouched : unspecialised and any profession (everyone)


You can make mixed domes with specialised of two sorts, you just accept one or two sorts, reject all the others. But you will probly have some issue with that cause you'll have extra geologists or scientifics researching a house slot there even if you don't have enough jobs slots to give them. Cause you said to accept both of them in priority in these domes. Better is only one specialised accepted per dome with very specialised domes imo (except using unspecialised security or doctors for services).

Sometimes i also thumbs down people who don't like having more than 30 inmates with them from my bigger domes.

I have an only issue with some old ones, as you accept let's say scientifics/botanists, old scientifics/botanists tend not to leave the domes they are in.
 
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A bit of a info. They can take up to 5 sols to move after receiving a move command. There are a few hard to find tooltips that mention this. So if you change a dome's permissions they don't start moving out immediately. It takes quite a while but they gradually shift appropriately.

Also the school and university draw people in naturally. I built a university in a dome and a far off dome lost all its metal mine workers as the unskilled people moved into the uni dome en-mass to fill the slots. Same with the school. I made one and the kids in all my domes moved out to the school dome.
 
A bit of a info. They can take up to 5 sols to move after receiving a move command. There are a few hard to find tooltips that mention this. So if you change a dome's permissions they don't start moving out immediately. It takes quite a while but they gradually shift appropriately.

Also the school and university draw people in naturally. I built a university in a dome and a far off dome lost all its metal mine workers as the unskilled people moved into the uni dome en-mass to fill the slots. Same with the school. I made one and the kids in all my domes moved out to the school dome.

Makes sense cause university slots are considered job slots. But in the meantime unwanted people can block your houses and prevent them to be filled with the correct people (they will only stay in the dome if they can live in it), thats why i personnaly use filters to prevent them to enter or to force them to go out (by going where i want them to go).

5 sols is also how much time they will stay somewhere once you have given them a manual order (house/job).
 
University attracts people without dome rules.

Overpopulation is tainting the discussion around here, as it prevents specialist going to jobs for that specialization, but there is actually no reason to have dome filters for specialist/non-specialist.

You want to use it for making a Nursery and/or Old People domes or to keep idiots away from expensive maintenance buildings.

The advanced use it pushing people to sanitarium domes to remove flaws from specialists.

The rest of the use is more a case of IT EXIST MUST USE IT! The default behavior does push people around quite well, you could even argue that a strict dome rule system is worse than how the game behaves by default as it prevent surplus engineers from working non-engineer jobs, that would push a non-specialist to the university.
 
University attracts people without dome rules.

Overpopulation is tainting the discussion around here, as it prevents specialist going to jobs for that specialization, but there is actually no reason to have dome filters for specialist/non-specialist.

You want to use it for making a Nursery and/or Old People domes or to keep idiots away from expensive maintenance buildings.

The advanced use it pushing people to sanitarium domes to remove flaws from specialists.

The rest of the use is more a case of IT EXIST MUST USE IT! The default behavior does push people around quite well, you could even argue that a strict dome rule system is worse than how the game behaves by default as it prevent surplus engineers from working non-engineer jobs, that would push a non-specialist to the university.

Yes there is. If you don't use filters any specialised will go anywhere where he'll find free housing. First he'll go where he can have housing + free job (not necessarily in his field) then he'll just go where he finds free housing spots. So quickly you start to have any kind of specialised everywhere taking jobs they got a -50 productivity malus and it takes time to relocate them with the automatic system (it doesn't work really well if your houses are full). It's more or less fine if your domes are made of multiples professions (even if the 1/3 of the rare minerals shift is made of scientifics who cares) its less fine if your domes are very specialised.
Filters prevent people to enter and do permit prioritizing once a non specialised turns specialised or they're coming from earth via rockets. They'll go where you want them to go in priority.
There is no need to push every unspecialised to the university neither and you precisely don't want all your engineers working non-engineers jobs. If i have a surplus of engineers, i prefer them to wait unemployed a bit and give them a proper engineer job.