• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Spion.dv

Corporal
40 Badges
Nov 28, 2016
31
141
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Stellaris

Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

Treaties not being accepted (stuck in limbo) and not possible to renegotiate after an article is non-fullfilled

Description​

Two connected problems I experience:

1) When I have a treaty where an article is non-fullfilled by the other country (most often power block embassy after they join my power block), when I try to renegotiate, the "send proposal" button is either greyed out without explanation (with positive acceptance) or when I send the renewed treaty proposal, I don't receive any reaction from the other country. Then, when I try to renegotiate it again, it says that the country is already considering my proposal and it stays that way until I reload from the main menu. Then, it still doesn't work when I try it again fresh. Also, the power block embassy should probably work more like a transfer state that once the country joins your power block the article is invalid, otherwise it automatically invalidates the whole treaty.

2) Sometimes the treaty proposal says it has a 100 % chance of acceptance and then I still receive information that the treaty was declined (happens quite frequently)

EDIT: I think point 2) might have something to do with the obligations. I figured out that a renegotiated treaty always get rejected when I owed an obligation in the old treaty. Then upon renegotiation it still adds the acceptance value from "owing an obligation" although the obligation has already been given (the treaty has already expired but is still valid). And without this acceptance modified the AI wouldn't otherwise accept. I think the problem might be the obligation.

Steps to reproduce​

Sign a treaty with a lower rank country to establish a power block embassy in their country, then invite them into your power block and when they join, the embassy article is automatically non-fullfilled. After that, trying to renegotiate a renewed treaty with modified articles produces the above mentioned errors and is often wonky. I now have 3 stuck treaties that I cannot renegotiate because I never receive any answer.

Attached a screenshot of the infinite "country is considering your proposal" and "greyed out send proposal even at positive acceptance".

Game Version​

1.9.0 and 1.9.1

OS​

Windows

Additional​

Bug Type​

Other

Save Game​

Treaty.pngTreaty2.png

Attachments​

Treaty.pngTreaty2.png

Player Pain​

9

 
Last edited:
I have noticed that sometimes these treaty proposals go into "limbo" when renegotiating a treaty in which one of the articles is no longer valid. For example, if you successfully signed a treaty that has an article for a Good Transfer, then when you renegotiate that treaty some time later, that good may no longer be available for trade, and the AI doesn't seem to know how to handle it. Until this bug gets fixed, try creating a new treaty instead of renegotiating. Or if you cannot yet withdraw from your old treaty, try renegotiating it to something very simple like only Trade Privileges, and then create a new and separate treaty for all the other articles.
 
I have noticed that sometimes these treaty proposals go into "limbo" when renegotiating a treaty in which one of the articles is no longer valid. For example, if you successfully signed a treaty that has an article for a Good Transfer, then when you renegotiate that treaty some time later, that good may no longer be available for trade, and the AI doesn't seem to know how to handle it. Until this bug gets fixed, try creating a new treaty instead of renegotiating. Or if you cannot yet withdraw from your old treaty, try renegotiating it to something very simple like only Trade Privileges, and then create a new and separate treaty for all the other articles.

Thanks for the tips, I will try that!
 
Bumping for more visibility about treaties not being signed despite having 100% acceptance. Happens with any target country, though it appears to be most common when you add non-colonisation articles as payment for whatever you're asking (at least for me).
 
Last edited:
Bumping for more visibility about treaties not being signed despite having 100% acceptance. Happens with any target country, though it appears to be most common when you add non-colonisation articles as payment for whatever you're asking.
Is that what causes it? Interesting, I just made a post about the same problem but didn't think that removing the non-colonisation could be the cause. Weirdly though, they'll often accept deals with only non-colonisation agreements from you in return for stuff from them, but not always. Seems completely random.
 
Bumping for more visibility about treaties not being signed despite having 100% acceptance. Happens with any target country, though it appears to be most common when you add non-colonisation articles as payment for whatever you're asking.
To add to your comment to help the devs, in my case I never signed any non-colonization article, so that isn't the only trigger. For me it was happening with trade privileges/money and good transfers.

EDIT: Another feature in common is that I often used an obligation on those treaties before renegotiating. No idea if that could affect it, but maybe it can help narrow down some investigation.
 
Last edited:
The first problem is pretty common. In fact when "it says that the country is already considering my proposal" , I swiched to the other side and found out they were impossible to accept the proposal since it was greyed out.

So I'd say it shouldn've been able to send that proposal in the first place if the conditions are properly checked.
 
  • 1Like
Reactions:
Hello and thank you for the report!

The issue has been added to our database.
 
EDIT: I think point 2) might have something to do with the obligations. I figured out that a renegotiated treaty always get rejected when I owed an obligation in the old treaty. Then upon renegotiation it still adds the acceptance value from "owing an obligation" although the obligation has already been given (the treaty has already expired but is still valid). And without this acceptance modified the AI wouldn't otherwise accept. I think the problem might be the obligation.

ah, that's probably it! I'm also getting this annoying pattern of renegotiated deals being rejected even though the acceptance is greater than 30, but looking back, all of them had an obligation involved