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Hundhedning

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Nov 28, 2006
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I've been thing about making a modded event which makes pagan tribes reappear if a rebellion is succesful. Let's say the mordvins (MORD) are attacked and annexed. Later, that king gets Realm Duress, a rebellion is successful and via event MORD reappears.

This way, lithuanians could reappear as LITT, prussians as YOTV, cumans as CUMA or POLV, finns as SATA etc. Is it possible?
 
I think you'd have to write an event replacing tags, don't know if that's possible.

or you could have an event recreating that "kingdom" outright. but the issue there is that you'd have to consider what conditions this would happen AND also they would be weak and easily crushed, unless you bumpfed them somehow with gold and/or bonus troops if attacked. :)
 
Very possible to write this.

Take a look at an old event of mine, which recreates Christian titles, for an example of how to do it: Christian Realm Revolters.

You will need to replace the tags, change christian to pagan in the triggers, and adjust the areas.

Here's a simple example (untested):
Code:
#############################
# The Mordvins #
#############################
province_event = {
	id = 909041
	trigger = {
		condition = { type = area value = 579 } #Mordva
		condition = { type = religion value = pagan }
		condition = {
			type = or
			condition = { type = has_province_effect value = { revolt = yes } }
			condition = { type = has_province_effect value = { looted = yes } }
		}
		condition = {
			type = not
			value = {
				type = exists
				value = MORD
			}
		}
		condition = {
			type = not
			value = {
				type = exists
				value = RUSS # If Russia exists, it is assumed to have wiped out pagan resistance.
			}
		}
		condition = {
			type = not
			value = {
				type = ruler_religion
				value = pagan
			}
		}
	}

	mean_time_to_happen = {
		months = 72 #6 years
		modifier = {
		condition = { type = ruler_csc condition = { type = trait value = realm_duress } }
			factor = 12 # half year
		}

	}

	action_a = {
		effect = { type = create_tag value = MORD }
		effect = { type = prosperity value = 1 }
		effect = { type = add_regiment culture = ugric_baltic strength = { archer_cav = 4000 light_cav = 2000 heavy_cav = 1000} }
		effect = { type = add_regiment culture = ugric_baltic strength = { archer_cav = 4000 light_cav = 2000 heavy_cav = 1000} }
		effect = { type = random
				chance = 50
		effect = { type = add_regiment culture = ugric_baltic strength = { archer_cav = 4000 light_cav = 2000 heavy_cav = 1000} }
		}
	}
}
 
Last edited:
Would this work?
Code:
#############################
# The Yotvingians #
#############################
province_event = {
	id = 909042
	trigger = {
		condition = { 
			type = or
			condition = { type = area value = 422 } #Scalovia
			condition = { type = area value = 423 } #Sudovia
			condition = { type = area value = 426 } #Yatviagi
		}
		condition = { type = religion value = pagan }
		condition = {
			type = or
			condition = { type = has_province_effect value = { revolt = yes } }
			condition = { type = has_province_effect value = { looted = yes } }
		}
		condition = {
			type = not
			value = {
				type = exists
				value = YATV
			}
		}
		condition = {
			type = not
			value = {
				type = exists
				value = LITH # If Lithuania exists, it is assumed to have wiped out pagan resistance.
			}
		}
		condition = {
			type = not
			value = {
				type = ruler_religion
				value = pagan
			}
		}
	}

	mean_time_to_happen = {
		months = 72 #6 years
		modifier = {
		condition = { type = ruler_csc condition = { type = trait value = realm_duress } }
			factor = 12 # half year
		}

	}

	action_a = {
		effect = { type = create_tag value = YATV }
		effect = { type = prosperity value = 1 }
		effect = { type = add_regiment culture = prussian strength = { militia = 4000 light_cav = 1000 heavy_inf = 1000} }
		effect = { type = add_regiment culture = prussian strength = { militia = 4000 light_cav = 1000 heavy_inf = 1000} }
		effect = { type = random
				chance = 25
		effect = { type = add_regiment culture = prussian strength = { pikemen = 2000 light_cav = 2000 heavy_cav = 1000} }
		}
	}
}
 
Very possible to write this.

Take a look at an old event of mine, which recreates Christian titles, for an example of how to do it: Christian Realm Revolters.

You will need to replace the tags, change christian to pagan in the triggers, and adjust the areas.

Here's a simple example (untested):
Code:
#############################
# The Mordvins #
#############################
province_event = {
	id = 909041
	trigger = {
		condition = { type = area value = 579 } #Mordva
		condition = { type = religion value = pagan }
		condition = {
			type = or
			condition = { type = has_province_effect value = { revolt = yes } }
			condition = { type = has_province_effect value = { looted = yes } }
		}
		condition = {
			type = not
			value = {
				type = exists
				value = MORD
			}
		}
		condition = {
			type = not
			value = {
				type = exists
				value = RUSS # If Russia exists, it is assumed to have wiped out pagan resistance.
			}
		}
		condition = {
			type = not
			value = {
				type = ruler_religion
				value = pagan
			}
		}
	}

	mean_time_to_happen = {
		months = 72 #6 years
		modifier = {
		condition = { type = ruler_csc condition = { type = trait value = realm_duress } }
			factor = 12 # half year
		}

	}

	action_a = {
		effect = { type = create_tag value = MORD }
		effect = { type = prosperity value = 1 }
		effect = { type = add_regiment culture = ugric_baltic strength = { archer_cav = 4000 light_cav = 2000 heavy_cav = 1000} }
		effect = { type = add_regiment culture = ugric_baltic strength = { archer_cav = 4000 light_cav = 2000 heavy_cav = 1000} }
		effect = { type = random
				chance = 50
		effect = { type = add_regiment culture = ugric_baltic strength = { archer_cav = 4000 light_cav = 2000 heavy_cav = 1000} }
		}
	}
}

I tested this and get an exception when I run it.