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fixmypcmike

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Nov 14, 2010
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This trigger is used in event 680, Mande return to paganism. In the vanilla settings only Mali has Mande as an accepted culture, but in a mod in which another country can add that culture, the event will occur for them as well. Is there a way to modify this so Mande must be the primary culture, rather than an accepted culture?
 
This trigger is used in event 680, Mande return to paganism. In the vanilla settings only Mali has Mande as an accepted culture, but in a mod in which another country can add that culture, the event will occur for them as well. Is there a way to modify this so Mande must be the primary culture, rather than an accepted culture?
Add Mande culture. Then remove the country's primary culture. Then add the deleted culture again. So it will become secondary. This can be done in one event.
Code:
command = { type = add_countryculture which = mande }
command = { type = remove_countryculture which = xxx }
command = { type = add_countryculture which = xxx }
I hope I understood your question correctly.
 
Add Mande culture. Then remove the country's primary culture. Then add the deleted culture again. So it will become secondary. This can be done in one event.
Code:
command = { type = add_countryculture which = mande }
command = { type = remove_countryculture which = xxx }
command = { type = add_countryculture which = xxx }
I hope I understood your question correctly.
Sorry if I wasn't clear -- I'm looking for the opposite, a way for the event to trigger only if mande is the primary culture.
 
Sorry if I wasn't clear -- I'm looking for the opposite, a way for the event to trigger only if mande is the primary culture.
Unfortunately, there is no way to do this in the current version of the game. Nice request for a new trigger. For the game mechanics primary and secondary cultures are equal, but this can be important for players and historicity.
 
For the game mechanics primary and secondary cultures are equal
Well, sort of. The primary culture is the first one 'read' by the game, and is the one used to generate the culture of your colonies (secondary cultures are never used for this), but yes in terms of the 'culture = X' trigger both primary and secondary cultures are read.

@fixmypcmike

The event trigger is correct in that it is obviously designed for vanilla, but in your case you could alter the trigger so that it applies to the Mandé countries rather than the culture tag itself. For example, change the trigger to:

Code:
    trigger = {
        year = 1600
        NOT = { religion = pagan }
        OR = {
            tag = GHA
            tag = MAL
            tag = SOS
        }
    }
 
I encountered another case, event 94179, Boyars Complain of Reduced Autonomy, which includes the trigger condition

OR = {
culture = russian
culture = ruthenian
culture = slavonic
culture = vlach
}

I'm not sure whether it should apply if the primary culture isn't one of these, for example if Austria owns some of the Balkan provinces. If Austria doesn't accept slavonic then this event won't occur, while if slavonic is an accepted culture then this event can occur. One could argue that this makes sense on the grounds that accepting the culture presumably confers privileges on the boyars, while if it's not an accepted culture then there is a higher revolt risk, but the magnitude of the effects of this event seems out of proportion.
 
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I encountered another case, event 94179, Boyars Complain of Reduced Autonomy, which includes the trigger condition



I'm not sure whether it should apply if the primary culture isn't one of these, for example if Austria owns some of the Balkan provinces. If Austria doesn't accept slavonic then this event won't occur, while if slavonic is an accepted culture then this event can occur. One could argue that this makes sense on the grounds that accepting the culture presumably confers privileges on the boyars, while if it's not an accepted culture then there is a higher revolt risk, but the magnitude of the effects of this event seems out of proportion.
Thanks Mike, this is very useful and of course you're right that it's not entirely WAD. In this instance, the event could fire for e.g. Venice or Byzantium as well as Austria, which clearly isn't the intent. I'll amend the trigger today and this will be fixed in the next beta. Thank you.
 
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