I have taken it upon myself to start up a new thread for our game. This was needed since our last host, Aryus wasn't able to maintain his connection and had to quit. We cancelled last session this Tuesday, but will be looking to picking up on the 25th. October....on a Tuesday of course.
Advert : We are currently in need of 2 additional players. A England that is abit out of shape after having been AI'ed the last 2 sessions, Pibe will hopefully be open to ant editing ideas to keep it competetive, still it has colonized some of N.America. A Poland that is still relativelly large at the expense of Russia, they control half the Baltic and 4-5 Russian ethnic provs.
Tuesday night Game :
Time: 22.00 - 01.00 CET
Scenario : PE 1492 Scenario
Nation - Player - ICQ:
England - Free
France - Sitting Bull - 206-041-956
Spain - Maciejus - 160-389-165
Ottoman Empire - Star Blade - 313-434-152
Austria - Javier (Pibe) - 145-855-619
Sweden - Hal the Polish Lion - 317-899-057
Russia - Papa Chubby - 329-979-576
Poland - Free
Cultures:
- England : Anglosaxon, Gaelic, Dutch
- France : French, Italian, Dutch
- Spain : Iberian, Italian, Dutch
- Austria : German, Italian, Czech, Slovak, Magyar
- Poland : Polish, Lithuanian, Ruthenian, Baltic, Slovak
- Sweden : Scandinavian, Ugric, Baltic
- Muscowy : Russian, Ugric, Ruthenian, Lithuanian, Mongol
- Ottoman Empire : Turkish, Greek, Slavonic, Magyar, Arabic
-Vassalization Rule: a country must stay in such state when forced in a war peace resolution for a minimum 10 years.
-War Rule: A country must peace out after ten consecutive stab-hits.
-War Rule Bis: No country or Alliance (band) can take more than the war score collected unless the defeated country is mad enough to wish the opposite. Alliances must peace out through the leader of the alliance (ie. No single peaces).
-If allies are defeated, the winner/winners can ask what they want (or can) below 100 war scores. war scores will be splitted between the losers; for example if an alliance has 3 human players, a single country may lose 33 percent in total or less, it's up for the winners, losers can't discuss much unless they want to risk and continue the war until the enemy gets what they want.
-War Rule Bis-2: When a country or an alliance is forced to peace via stab hits, the winners can only demand the territories they control. Note that only the leader of an alliance can be stab hitted!
-War Rule Bis-3: Options in peace agreement:
-vassalization = 50%,
-no embargo policy for 10 years = 20%, for 20 years = 40%,
-colonization rights (the defeated one can't colonize or set TPs in a determined zone) 5 coastal provinces = 15%, 10 coastal provinces = 30%, for 5 years = 0% for 10 years = +10% for 20 years = +20%;
-NAPs (forced ones) for 10 years from the peace date = 20%, for 20 years = 40% (NAPs when NOT forced in a peace agreement can be broken)
- No country can lose more than 5 european or core provinces, no more than 2 cots and no more than 100 war score. A country can however be forced to change religion or it can be vassalized.
- When a country is vassalized (by a human), it can't declare war to a human country unless its master permits it. A vassal can't be forced to declare war by its master. Humans must declare war to its master in order to be able to declare war to the vassal.
- Exploits are forbidden: Rising pirates are permited, 1 per month, no more(Useful against great colonial empires).
- Manufactory burning in a gamey way is forbidden.
- Trading maps with AI is forbidden.
More special peace agreements are available and their cost can be discussed.
- 300d (from 1500 to 1600), 500d (from 1600 to 1700), 1000d (from 1700 to 1800)
OR
- +2 stability
OR
- -1% inflation
OR
- a manufactory (I'll consider tech levels here = Pibe)
OR
- -5 Bad boy points
Advert : We are currently in need of 2 additional players. A England that is abit out of shape after having been AI'ed the last 2 sessions, Pibe will hopefully be open to ant editing ideas to keep it competetive, still it has colonized some of N.America. A Poland that is still relativelly large at the expense of Russia, they control half the Baltic and 4-5 Russian ethnic provs.
Tuesday night Game :
Time: 22.00 - 01.00 CET
Scenario : PE 1492 Scenario
Nation - Player - ICQ:
England - Free
France - Sitting Bull - 206-041-956
Spain - Maciejus - 160-389-165
Ottoman Empire - Star Blade - 313-434-152
Austria - Javier (Pibe) - 145-855-619
Sweden - Hal the Polish Lion - 317-899-057
Russia - Papa Chubby - 329-979-576
Poland - Free
Cultures:
- England : Anglosaxon, Gaelic, Dutch
- France : French, Italian, Dutch
- Spain : Iberian, Italian, Dutch
- Austria : German, Italian, Czech, Slovak, Magyar
- Poland : Polish, Lithuanian, Ruthenian, Baltic, Slovak
- Sweden : Scandinavian, Ugric, Baltic
- Muscowy : Russian, Ugric, Ruthenian, Lithuanian, Mongol
- Ottoman Empire : Turkish, Greek, Slavonic, Magyar, Arabic
Rules:
-Vassalization Rule: a country must stay in such state when forced in a war peace resolution for a minimum 10 years.
-War Rule: A country must peace out after ten consecutive stab-hits.
-War Rule Bis: No country or Alliance (band) can take more than the war score collected unless the defeated country is mad enough to wish the opposite. Alliances must peace out through the leader of the alliance (ie. No single peaces).
-If allies are defeated, the winner/winners can ask what they want (or can) below 100 war scores. war scores will be splitted between the losers; for example if an alliance has 3 human players, a single country may lose 33 percent in total or less, it's up for the winners, losers can't discuss much unless they want to risk and continue the war until the enemy gets what they want.
-War Rule Bis-2: When a country or an alliance is forced to peace via stab hits, the winners can only demand the territories they control. Note that only the leader of an alliance can be stab hitted!
-War Rule Bis-3: Options in peace agreement:
-vassalization = 50%,
-no embargo policy for 10 years = 20%, for 20 years = 40%,
-colonization rights (the defeated one can't colonize or set TPs in a determined zone) 5 coastal provinces = 15%, 10 coastal provinces = 30%, for 5 years = 0% for 10 years = +10% for 20 years = +20%;
-NAPs (forced ones) for 10 years from the peace date = 20%, for 20 years = 40% (NAPs when NOT forced in a peace agreement can be broken)
- No country can lose more than 5 european or core provinces, no more than 2 cots and no more than 100 war score. A country can however be forced to change religion or it can be vassalized.
- When a country is vassalized (by a human), it can't declare war to a human country unless its master permits it. A vassal can't be forced to declare war by its master. Humans must declare war to its master in order to be able to declare war to the vassal.
- Exploits are forbidden: Rising pirates are permited, 1 per month, no more(Useful against great colonial empires).
- Manufactory burning in a gamey way is forbidden.
- Trading maps with AI is forbidden.
More special peace agreements are available and their cost can be discussed.
AAR Reward's :
- 300d (from 1500 to 1600), 500d (from 1600 to 1700), 1000d (from 1700 to 1800)
OR
- +2 stability
OR
- -1% inflation
OR
- a manufactory (I'll consider tech levels here = Pibe)
OR
- -5 Bad boy points
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