So, I wanted to start a small discussion here because so far, since the release of green planet I have built exactly one tunnel, and that was for flavor purposes after I had already transitioned into the "workshop phase" of the game.
Tunnels cost 80 concrete, 20 metal and 30 machine parts, which makes them quite a bit more expensive than a basic dome (80 concrete, 20 metal, 10 polymer). They IMO serve 4 main purposes:
Tunnels cost 80 concrete, 20 metal and 30 machine parts, which makes them quite a bit more expensive than a basic dome (80 concrete, 20 metal, 10 polymer). They IMO serve 4 main purposes:
- Let your rovers transition to mountains/valleys
- Connect water and power of two distant bases
- Connect to a wind farm on a mountain
- Connect to remote underground water deposits
- Halve tunnel cost. This is needed for them to ever be worth it in any scenario I can see.
- Increase water deposit output by 50-100%, and deposit capacity by 100+%, or make it infinite. Currently, it is just not worth it to plan your base around water deposits, and it's really not worth it to tunnel to them. Deep water tech also needs a buff through this.
- Probably the most controversial suggestion, but I would nerf landscaping by restricting it to the dozer (which is currently pointless) until you research the tech for drone landscaping, and giving it a machine parts cost, at least for ramps. IMO it's currently too powerful to be completely free.
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