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tuore

Caramelised Utopian
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Mar 16, 2009
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This guide aims to guide new modders on how to mod scenarios. I decided to write this... just for fun, I guess. In this part 1 we'll look how the scenario file looks. We'll use the 0_gc_1936.eug as an example. Most of AoD's files can be opened with notepad, but I prefer Notepad++.

The scenario file starts with these lines. Very much of it is self-explanatory.

quitwin.png


Next lines handle the first global data: alliances and start date.

globalistn.png


In the end of the globaldata section, there's an end_date line, which obviously changes the end date.

Next thing handled is wars.

warsa.png


After that, it will define the treaties, such as NAPs, trades and such. They are self-explanatory, so we'll move on to the next thing, which is actually the end of the file.

continuea.png


That's it for now. The next lesson handles the actual country's files (which determines the ministers, provinces, sliders etc.).
 
I already know these things, but they are really helpful if you'r a new modder or just wanna mod a savegame :)

Great thread Tuore!
 
I approve of this thread!:D

Subscribed to this one. Can be really useful for beginning modders:)

Hope I can contribute with something.
 
What confuses me most are the ID´s in a scenario file...
Can we define an own ID for e.g a War or is there a list of ID´s which can be used for alliances, trades, etc...?

Anyway, thanks for this Guide tuore!
 
What confuses me most are the ID´s in a scenario file...
Can we define an own ID for e.g a War or is there a list of ID´s which can be used for alliances, trades, etc...?

Anyway, thanks for this Guide tuore!

ID can be any you want but type must be kept.
 
Part II: The .eug file

Okay, now we'll take a look at the actual "country file". I picked Germany as an example by opening the correct folder (1936 in this case) and the ger_36.inc file. It can be opened with notepad, but I still prefer Notepad++.

The file starts with the contents of each province. Everything is pretty self-explanatory. After that we come to the country resources and tag section:

germanie.png


After these come the relations and spy information. I don't think there's anything to explain here.
Then we move on. Now comes the part where are the owned, controlled and national provinces:

province.png


After these comes the political setup, aka the ministers, sliders and the national ideas.

ministry.png


XXX represents the tag, in this case it's GER.

After all this comes the OOB. It defines every single unit, so it is a long piece of text.

exampleunits.png


And finally the .eug ends with the units still in production.

unitporod.png


That's all for now. The next guide will be about creating a nation from scratch, probably the most useful one.
 
Very useful! Are you going to do one on making events.
 
How's progress on this guide going?
 
this is quite usefull will there be a third part?
 
And finally the .eug ends with the units still in production.

unitporod.png

How does this part of the scenario file change if the produced unit is part of a 99 serial, e.g. a convoy?

That's all for now. The next guide will be about creating a nation from scratch, probably the most useful one.

Many thanks for your helpful guide. If only I could have seen something similar a few years ago, how easy modding might have been... ;)
 
Why ain't this Stickyed this should be one of the first Thread in this Folder Thread!!!!!!

Love it you should put it on the Wiki but as there is no AOD wiki someone needs to make it......

You should do one on events as i need help with some events i want to create......

Wait what happen did this die out. He must have other things to do. I wish someone would do a guide on how to make your own nation. I need it.
 
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