• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

justin96

Sergeant
69 Badges
Nov 8, 2014
68
47
  • Victoria: Revolutions
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I I might have posted something like this before, but I might as well post another thread just in case. Either way, the nation designer in its current state allows the creation of new nations in either existing bookmarks or custom scenarios. However I believe that it has much potential beyond simply putting your new nation on the map and giving it religion, culture and ideas. Here are some ideas I have for expanding the nation designer's capabilities;


-diplomatic relationships tab; a tab distinct from the custom nation tab on the map screen where the player can compare two nations side-by-side, and between them is a series of tabs such as war, alliance, subsidies, military access, and a subject/overlord tab. The subject/overlord tab would allow the player to create vassals, lesser PU partners, client states, colonial nations and protectorates for their nation. The player can then modify values for the subject state such as liberty desire and autonomy. For example, the player can create a group of nations, make the smaller nations vassals of a medium sized nation, and make the latter nation and its subjects go to war with the largest nation and its allies.

-modify province(s) tab; another tab distinct from the custom nation tab that allows the player to modify the development, culture, religion, and autonomy of one or more provinces. The player can also place cores and claim from other nations on their selection of provinces. The player can make changes to multiple provinces at once by ctrl+clicking the provinces they want to make changes to. For example, the player can select German provinces along the Rhine and change their culture to French and their religion to Islam while making them cores of the Aztecs. Or maybe the player wants to see Revolutionary France struggle with Mongol nationalism in Normandy.

-starting units tab; this tab actually lies within the custom nation menu, and it allows the player to place military units of different types for their nation, which will allow the player to, say, place armies along the border of an enemy nation. The player may also create generals of varying degrees of quality to lead each army.

-rebels tab; this tab is also within the custom nation menu, and it functions similarly to the starting units tab, only this will allow players to place starting rebel armies while specifying their type, such as nationalists, pretenders, revolutionaries, etc. the player may also create generals for rebel armies (who may even be the leader of pretender revolts that takes the throne upon victory).

-Holy Roman Empire tab; another distinct tab that allows the player to place or modify the Holy Roman Empire in their scenario. In this menu the player may assign some nations as the Emperor, as electors, as free cities and to add provinces as imperial territory.

-remove points limit; since these features would affect so much there isn't really any point to it.

-the ability to modify both custom nations and vanilla nations.


This is a lengthy read, but I really think that many of the ideas here have potential. But if anyone has other ideas, comments, questions and/or concerns please comment. Any and all input is welcome. :)
 
  • 6
  • 1
Reactions:
Upvote 0
Some of this may happen but the whole it is far too ambitious.
 
  • 5
Reactions:
Some of this may happen but the whole it is far too ambitious.
Whatever you can include piecemeal would be much appreciated. You can put each improvement behind DLC (that unlocks all previous ND updates) to help ensure we keep buying them too, since the ND is so popular :)
 
  • 2
Reactions:
Don't know if it was indirectly said, but i would love the ability to modify national ideas of existing nations. Like if I want a idea set for Norway with military and defence focus instead of colonising/trade ideas. Not saying Norway has bad ideas, did the "Norwegian wood" achievement due to mass colonising and bringing home the mony, but for the scenario purpose where the goal is defend without expanding. Also combined with the CK2/EU4 save converter this could be really fun.
 
  • 1
Reactions:
I would be fine with allowing me to change my colonial nations flag to already existing one / one I can make. Seriously seeing my 3 colonial nations in NA makes me sad. 3 shades of blue...
 
  • 1
Reactions:
Don't know if it was indirectly said, but i would love the ability to modify national ideas of existing nations. Like if I want a idea set for Norway with military and defence focus instead of colonising/trade ideas. Not saying Norway has bad ideas, did the "Norwegian wood" achievement due to mass colonising and bringing home the mony, but for the scenario purpose where the goal is defend without expanding. Also combined with the CK2/EU4 save converter this could be really fun.
Oh the possibilities with the converter :D and I did mention modifying existing nations, and changing their ideas would certainly apply
 
  • 1
Reactions:
Oh the possibilities with the converter :D and I did mention modifying existing nations, and changing their ideas would certainly apply
I were unsure if that was included in the topic and that is something I really want alongside with the relation interactions which is why I mentioned it specificly. But all the suggestion you have are good ones, maybe add adding "center of trade" and eustaries in the province interactions. Last one being a little weird to be able to place everywhere, but if you want to do it in a little stream in a province you know a lot about, or placing it in the desert for fun, why not.
 
I were unsure if that was included in the topic and that is something I really want alongside with the relation interactions which is why I mentioned it specificly. But all the suggestion you have are good ones, maybe add adding "center of trade" and eustaries in the province interactions. Last one being a little weird to be able to place everywhere, but if you want to do it in a little stream in a province you know a lot about, or placing it in the desert for fun, why not.
Well I don't know about modifying centers of trade, since they're part of the map itself :/
 
Well I don't know about modifying centers of trade, since they're part of the map itself :/
Neither do I. I know nothing about making games and such, only how to play them, but it could be good if it was relatively easy to implement. Just throwing out suggestions and leave it up to those who is better at developing and making games to jugde if it is worth it.