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Cheexsta

Veni, vidi, vici
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Dec 22, 2005
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Hi all,

I'm trying to get an event working that will turn a (non-colony) populated province into an empty province. I remember that long ago there was a mod that inadvertently did this with a "loot province" type event that removed population (I remember being frustrated that it happened on an island and so it was not possible to re-colonise it!), but I can't for the life of me find it.

Simply removing the population doesn't work; they need to suffer a pop growth penalty and wait until the end of the year before the province reverts to being a barbarian province. I can live with this, but I'd prefer it to happen instantly.

Thanks in advance :)
 
Maybe an event whereby "x" amount of population forms a horde or immigrates to a non barbarian province?

"Immigrants are streaming over the borders between Petra and Sinai! They are fleeing the barbaric hordes of the <raider group name>. Shall we let them into our glorious <country/republic/empire> and give assistance or let the rivers run red?"

"Let them in!" (Ruler loses popularity, loses 5 gold, +x population in Sinai, -x pop in Petra. Province culture/religion may change)
"Smash them!" (50% chance of Rebel Army arises in Sinai, 1/3rd(x) taken as slaves in Sinai, +5 gold.)
"Offer armies" (If nation is taken over by barbarians, <Nation> gains CB against barbs. Ruler gains 1 martial, +5 popularity). Nation gains <release X from domain> decision.
 
would owner = BAR work?
Nope. Doing that just cedes the province to a new country named "Barbarians", which is horribly bugged.

Maybe an event whereby "x" amount of population forms a horde or immigrates to a non barbarian province?

"Immigrants are streaming over the borders between Petra and Sinai! They are fleeing the barbaric hordes of the <raider group name>. Shall we let them into our glorious <country/republic/empire> and give assistance or let the rivers run red?"

"Let them in!" (Ruler loses popularity, loses 5 gold, +x population in Sinai, -x pop in Petra. Province culture/religion may change)
"Smash them!" (50% chance of Rebel Army arises in Sinai, 1/3rd(x) taken as slaves in Sinai, +5 gold.)
"Offer armies" (If nation is taken over by barbarians, <Nation> gains CB against barbs. Ruler gains 1 martial, +5 popularity). Nation gains <release X from domain> decision.
That's not exactly what I'm trying to do. I'm trying to get a province which already has population to turn into a barbarian province, i.e. one that can be colonised.
 
Sorry, it's owner = XXX that works ( I think)

As used in prov history files e.g Crobobizi
Code:
#132 - Crobobizi

capital = "Seuthopolis"
culture = thracian
religion = shamanism
trade_goods = iron
civilization_value = 30
barbarian_power = 7
split = 35.40.25

704.1.1 = {	owner = DAC
		controller = DAC
		add_core = DAC
		civilization_value = 40
	  	barbarian_power = 0
	  	population = 7
	  	barbarian_power = 0
		split = 30.50.20
	  } # The Thracian/Dacian tribes are united by Burebista
710.1.1 = {	population = 0
		barbarian_power = 7
		[B]owner = XXX[/B]
		controller = XXX
		remove_core = DAC
	  } # The death of Burebista
725.1.1 = {	owner = ROM
		controller = ROM
		add_core = ROM
		population = 25
		barbarian_power = 0
	  } # Incorporated into the Roman Republic
 
Thanks, guys. owner = XXX isn't a valid event effect, but secede_province = XXX worked a treat :)

Yeah, I initially thought XXX.

I have three sets of Looting mod files from the "old" days:

1) Partial Conquest - gnosticdogma (this one adds Barbarian Power)
2) Province Looting Events - nodrownboy
3) Unidentified

I cant see it in any of the event files.
I distinctly remember it happening, but it wasn't an intended effect; it simply happened because the looting effect reduced the population too far.