• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Curtis Cook

First Lieutenant
28 Badges
Jun 11, 2016
294
95
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis III Complete
Under the heading of 'things I've never seen before', there's something that's popped up twice recently, both times on priority missions I'd played half a dozen times previously.

When advancing to encounter an OpFor mech force, on a 3 skull mission it contained three mechs and a light turret, and on a 2 1/2 skull mission it contained two mechs and two standard turrets.

The first time it kinda made sense, as I was supposed to seize and hold a base which I had been warned would be defended by turrets. As I approached I identified four standard turrets around the base, but also one light turret well in advance. The second time it made no sense at all, since the OpFor was advancing to attack me, and the two turrets were quickly left in the rear.

As an aside, the first time was only the second time I had ever seen more than four turrets in a scenario, the other being years ago, one of the earliest times attempting the attack/defend a base in the snow mission. That time the OpFor base was defended by eight assault-level turrets, and the two mechs I sent to take it out barely escaped with their lives.

Just wondering if anyone else had encountered this.
 
  • 1Haha
Reactions:
Yeah, I'm thinking after I finish the two ironman games I'm playing now, I might do a wipe and clean install of the game. That 'four standard turrets around a base and a light one well out in front' just happened again on a different map, in a different priority mission. There have also been at least four other 'glitches', which I should've written down.

1) A 'standard' turret equipped with medium lasers chose not to shoot at me, immediately after I'd just shot it with medium lasers. I wasn't taking a designation from a closer mech. I didn't even know turrets could opt to not fire when they had a shot.
2) Twice on that same mission (including earlier that turn, which was why the turret was still alive) I hit turrets with 35 point medium lasers when they had 32 points left, yet they survived with 1 point left.
3) On another priority mission (the Urbanmech tournament), in the concluding scenario I ran a lance with a Vulcan, Firestarter, Panther and Urbanmech. The Urbie moved farther than the Panther and nearly as far as the 6-9-6 mechs.
4) Throughout the tournament all of the Urbies my lance piloted moved the same walk, run and jump speeds, by which I mean that if one walked while another ran and a third jumped, they all covered the same amount of ground and accrued the same number of evasion chevrons, neither of which should be true.

I'm pretty sure there was something else, but it's not coming to me.
 
Well, it came to me.

I was running a convoy escort mission. At one point one of my mechs shot an attacking mech early in a round, but when the attacking mech's turn came up, instead of attacking one of my escorts, it walked right past the mech that shot it, then physically attacked a convoy vehicle. I was just 'lucky' it chose the one with the thickest armor, and it survived (though the attacker went internal on it).

I've also been seeing a bunch of interesting graphics:
1) I 'brought down' a building, but most of the building remained standing, like photos you see of skyscrapers in cities we firebombed in WWII. The building remained an obstacle to vision, but I got credit for it.
2) I blew up a standard sniper turret, and the turret's gun flew nearly straight up into the air, then landed back on the turret, just slightly askew.
3) On another escort mission, around a lake in a desert, one of my mechs entered the lake, then the next round when it exited, it left wet footprints in the sand, which briefly persisted. After one of the convoy vehicles moved the tracks faded, and after another moved they disappeared.
 
These turrets are a valuable part of a Steiner recon lance.
 
  • 2Haha
Reactions: