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unmerged(5178)

Second Lieutenant
Aug 2, 2001
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Has anyone yet tried making the air units a bit less useful? I was thinking of either degrading their attack values or increasing ground units' air defence and attack values and then ramping up the org for air units big time.

My aim would be to make the air units' initial maximum organization so high, that regaining organization would take more time, and they couldn't be used as often as they are now. The reduced attack values would make them less devastating against ground units. Air attack values on the other hand should probably be boosted, to make air-to-air combat more deadly and decisive.

Of course, this would probably mess up the AI, since it likes to fly regardless or organization loss. I think I will give it a try in any case. But if someone has already experimented with this, do tell, so I won't waste my time.