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anomalia

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25 Badges
Apr 26, 2009
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I have the impression that UI is more important than the map itself. The game happens on the map, so if UI has too much decorations, it distract attention from the game itself and readability decreases.
For me, UI has too many unnecessary graphic ornaments, also too large icons for which there is little text, which leaves a lot of empty unused place.
The game should take place mainly on the map, not in UI windows. UI should take up much less space on the screen in proportion to the map.
I didn't have such a problem in EU4.
 
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I have the impression that UI is more important than the map itself. The game happens on the map, so if UI has too much decorations, it distract attention from the game itself and readability decreases.
For me, UI has too many unnecessary graphic ornaments, also too large icons for which there is little text, which leaves a lot of empty unused place.
The game should take place mainly on the map, not in UI windows. UI should take up much less space on the screen in proportion to the map.
I didn't have such a problem in EU4.
I think it's mainly due to their color palette and artstyle they chose that makes the UI more distracting. In most menus, it's just so busy and I couldn't even guess what the main color palette is, is it blue? red? green? gold? But in the tooltips, you could see the cohesion and it does look rather nice.

Screenshot_20250512_133852.jpg

1747027030713.png
 
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My first subjective impression is that this UI is an evolution of EU4. At first glance it looked like EU.
This is definitely not the Civ7 UI disaster (UI for consoles, mobile and VR)!

Font seems a bit too narrow and there's a bit too much empty space (too large "padding" - in terms of HTML/CSS).
But over all - it's 75% of what I hoped for.
 
If it was for me, I would back to EU2 UI and maps, so old style and serious, like if you were reading an history book, these modern cartoonish bullshits instead make me nervous, give me the feeling I am playing some teeneger crap-game.