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axxey

Second Lieutenant
2 Badges
Aug 4, 2015
105
35
  • Darkest Hour
  • For The Glory
Unlike land brigades.

navaldivision = {
id = { type = 4712 id = 739842 }
name = "Bf 109T / Ju 87C"
extra = cag
brigade_model = 0
strength = 100.0000
organisation = 0.0000
morale = 37.0000
experience = 0.0000
defaultorganisation = 56.0000
supplies = 0.0000
oil = 0.0000
max_supply_stock = 81.0000
max_oil_stock = 57.0000
maxspeed = 0.0000
supplyconsumption = 0.9000
fuelconsumption = 1.9000
surfacedetectioncapability = 14.0000
airdetectioncapability = 7.0000
subdetectioncapability = 7.0000
visibility = 0.0000
seadefence = 0.0000
airdefence = 8.0000
seaattack = 8.0000
subattack = 1.0000
convoyattack = 8.0000
shorebombardment = 13.0000
airattack = 8.0000
transportcapability = 0.0000
range = 0.0000
distance = 1.8000
travelled = 0.0000
}

Which displays brigade stats correct in redeployment panel, but mocks unaware player and turn it into '18 pumpkin instead after assignment.
 
Upvote 0
Axxey, I recall this is a reasonably well-known bug; unattached brigades downgrade to the earliest possible model when the game is saved. Another reason for making more manual saved game edits.
 
OMG! Thanks! This explains a lot with the issue I'm currently troubleshooting. In 1.13 all units, not just naval but air and land, can now have up to 5 brigades/attachments. I did a lot of coding on the land and air units to able to do this and I thought I screwed something up. I spent most of yesterday trying to find the issue but now it's more about adding code, not so much about fixing code. Now I just need to find where why the brigades are not saving the correct model number/level. Hopefully something where the code is applying the default of zero.