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Curtis3331

Private
Nov 10, 2010
23
0
1) I've seen someone post that tinkering with power balance between factions, inheritance laws and who has the right of appointment for bishops has no practical effect on how effectively your army fights. To put it another way, force composition is vastly less important that force size.

Is there anyone who would like to disagree with that statement? More particularly, is there a particular force composition that is effective against the common AI Traditional Rights/Papal Supremacy/25/25/25/25 combination? (This yields the often seen ratios of 1K/2LC/1P/3HI/1A/2LI.)

2) I tried using the laws screen to indicate on the map which counties have which combination of laws, but I couldn't understand it. How do you know what you're looking at? Does a light green county mean both sets of laws (inheritance and church) match, or only one? And which one?

3) I found a force composition that I like: 1K/3LC/2P/2HI/2A. Does this correspond to Popular Laws/Church Supremacy? And does: 2K/2LC/1P/2HI/2A/2LI correspond to Popular Laws/Regal Supremacy? (If so, then I guess I understand how to use the laws screen.)

4) I assume that high fertility numbers are good. If you and your spouse are both Fertility 8, and she is 37 years old, is there a decent chance that you'll have more children? (Assume no traits apply.) Somewhat aside, William the Conqueror's wife must have an enormous fertility. I've started three games as William I, and in each of them she's given birth four more times in the first five or six years, by which time she's past 37.

5) Do Relations mean anything between a vassal and his liege, or is only Loyalty important?

6) Most of the time there's very little difference in income between being one or two counties over your Intrigue limit. When dropping from 90% to 80% drops your income, it of course makes more sense to deed away a county (usually your least productive, though there may be exceptions). When going from 90% to 80% slightly increases your income, it also slightly increases the chance of adverse desmene events. Without much playing experience, my thought is that keeping the extra county is worth the small increase in aggravation. If anyone disagrees, please tell me why. (For example, if it's actually a large increase in adverse events.)

7) Some questions about technology spread:
A) If my fortification technology level is one and I take over a county with a level two fortification, will that level two technology begin to spread across my realm?
B) Will it spread more slowly to (or from) my vassals, or is the rate of spread the same in each case?
C) If I am unsuccessful in taking the level two fortification, will living next door to it cause me to learn the technology?

8) Related to 7C, if I have no siege technology, do I have a reasonable chance of capturing a level two fortification? How large a force would the siege require? (I recently learned that in EU2, if your besieging force drops below twice the size of the garrison, the siege grinds to a halt without notifying you that it has. Is there any similar rule in DV? If there is, how large is the garrison of a level two fortification?)

9) Is it true that events will tend to bring the law determining choice of bishops back to Church Supremacy?

10) Are there events that similarly try to drag inheritance laws in a particular direction?

11) Is there any good reason to alter the 25/25/25/25 faction power ratios? Is there any reason not to got to these ratios if for some reason you find yourself off them?
 
1) Correct, force-size is more important then force-composition

2) You can only see 1 law at once. You need to click on a law and then all provinces that have that law will turn green.

3) I have never bothered myself with these details

4) It is still is possible, when they reach about 40 it will end.

5) Loyalty is much more important. AFAIK nobody has ever researched what the effect of the relationship-value is in the game.

6) It is always more worthwhile to keep the extra-county then to give it away. Being at 80% efficiency is good and safe enough. The income-penalty that comes with it can be reversed by building Royal Posts in both counties.

7A) Technology will spread to you from your own provinces and from other people's provinces.

7B) I never bothered myself with such details. The only thing I know that makes technology spread a bit slower is in the province has a different culture/religion.

7C) Technology will always spread all over the map. Living close to it will make it more likelier that it will spread to you.

8) You can take such a castle it just will take longer. How much longer exactly or how many troops you need are again details with which I never bothered myself.

9) Yes, there are events that will try to give you church-supremacy. You can refuse but then your ruler can become sceptical or excommunicated which both are not really good traits to have.

10) If you have weak ruler (f.e. if he is a minor) with lots of vassals they may try to force Elective Law on you. If you refuse your vassals will lose loyalty. There are other events that try to change your inheritance-law but refusing them don't have such a big impact as the one about Elective Law.

11) Only if you want to convert provinces to your religion or culture. For cultural conversion see the FAQ-section. For religious conversion you can either choose to give the clergy more power (+55) is the best or give the nobility less then 5 power.