I'm working on a fantasy mod, with the intention of turning the usual single player EU2 experience on its head: instead of the player always being on the up, the player is desperately trying to hold onto what he already has.
Basically, at the start of the game you know, control and own the entire world, all of it is your culture and your religion, every province is a core, your DP sliders are well-placed, and you have all the techs - a kind of 'dream ending' that combines world conquest, colorisation, conversion and more.
However, your grip on the world gets increasingly shaky as the game goes on, by means of events:
- rebels, rebels and more rebels (obviously these are necessary, but I don't want them to be the only difficulty)
- the old cultures and reappear, and heresy spreads faster than you could hope to fight it
- when countries do break away from your rule, they get helper events, and if you don't crush them quickly enough you will suffer extra penalties when trying to hold onto their cores
- nasty inflation, BB and -relations events, weakening your economy and making the rebel nations hate your guts ('Very Hard' = 'psycho insane mode')
and also by other means:
- your religion is Pagan, which will get massive penalties on top of its usual weaknesses (don't cry: you have trade/infra tech 10 and rule the entire world, so your initial economic power will still be massive). The rebel countries will be able to convert to religions that don't have these penalties
- having all the techs means you will struggle to control inflation, and makes it impossible to beat the AI by teching/minting more shrewdly than it (the usual way players race far ahead of the AI)
- increasingly bad monarchs as time goes on (the lack of diplomats will be especially painful)
- revolt.txt will be set up to be as rebel-friendly as possible
The basic idea is that the nasty events get more severe with time, but also hit harder the more provinces you still own. So at some point you'll want to (or be forced to) retreat to some rich, easily-defended 'heartland' (it's up to you to choose where to try to hold onto). But you might not want to retreat too much or too soon, because you'll want to maintain some military strength in order to defend the imperial remnant against all those rebel countries. The aim wouldn't be reconquering the world so much as sheer survival.
So:
1. Does this sound like fun?
2. Is there an easy way for me to do the initial setup (particularly the part about owning every province)?
3. Any specific ideas of what should go into this?
Basically, at the start of the game you know, control and own the entire world, all of it is your culture and your religion, every province is a core, your DP sliders are well-placed, and you have all the techs - a kind of 'dream ending' that combines world conquest, colorisation, conversion and more.
However, your grip on the world gets increasingly shaky as the game goes on, by means of events:
- rebels, rebels and more rebels (obviously these are necessary, but I don't want them to be the only difficulty)
- the old cultures and reappear, and heresy spreads faster than you could hope to fight it
- when countries do break away from your rule, they get helper events, and if you don't crush them quickly enough you will suffer extra penalties when trying to hold onto their cores
- nasty inflation, BB and -relations events, weakening your economy and making the rebel nations hate your guts ('Very Hard' = 'psycho insane mode')
and also by other means:
- your religion is Pagan, which will get massive penalties on top of its usual weaknesses (don't cry: you have trade/infra tech 10 and rule the entire world, so your initial economic power will still be massive). The rebel countries will be able to convert to religions that don't have these penalties
- having all the techs means you will struggle to control inflation, and makes it impossible to beat the AI by teching/minting more shrewdly than it (the usual way players race far ahead of the AI)
- increasingly bad monarchs as time goes on (the lack of diplomats will be especially painful)
- revolt.txt will be set up to be as rebel-friendly as possible
The basic idea is that the nasty events get more severe with time, but also hit harder the more provinces you still own. So at some point you'll want to (or be forced to) retreat to some rich, easily-defended 'heartland' (it's up to you to choose where to try to hold onto). But you might not want to retreat too much or too soon, because you'll want to maintain some military strength in order to defend the imperial remnant against all those rebel countries. The aim wouldn't be reconquering the world so much as sheer survival.
So:
1. Does this sound like fun?
2. Is there an easy way for me to do the initial setup (particularly the part about owning every province)?
3. Any specific ideas of what should go into this?