Looking through Steam forums, Reddit and the forums here, it seems I may not be the only one with a similar problem, but I have not found any solution to the problem.
I've got a dome with some residences and workplaces. I've built a university dome (also with residences) next to it and connected it with a passage. Important thing to note - I have "Use passages for work" disabled so that colonists must live and work in the same dome to avoid the performance penalty of not working in their home dome. The University dome is set to deny all specialists (so that colonists move elsewhere when they finish their education).
I had non-specialists working in my farms and factories and I wanted them to get an education. But simply setting the priority of universities higher doesn't motivate workers to move if they already have a job. Being high on resources and low on specialists, I set the factories in the production dome to only accept specialists, in an effort to force the non-specialists to go to University (the only place that will accept non-specialists apart from some service buildings which are fully staffed). Now I have 20 unemployed non-specialists in my production dome, more than enough residential space in the university dome, and they just won't move unless manually reassigned. I have installed the Career A.I. mod, but that doesn't seem to have helped. Might even have made things worse.
Side question: do colonists actually use the passages for moving between domes? Or do they have to walk outside and the airlocks have to be in range? I noticed that the airlocks are positioned such that they are out of the other dome's range. But in that case I would expect them to use the shuttles, and they don't.
What should I do?
I've got a dome with some residences and workplaces. I've built a university dome (also with residences) next to it and connected it with a passage. Important thing to note - I have "Use passages for work" disabled so that colonists must live and work in the same dome to avoid the performance penalty of not working in their home dome. The University dome is set to deny all specialists (so that colonists move elsewhere when they finish their education).
I had non-specialists working in my farms and factories and I wanted them to get an education. But simply setting the priority of universities higher doesn't motivate workers to move if they already have a job. Being high on resources and low on specialists, I set the factories in the production dome to only accept specialists, in an effort to force the non-specialists to go to University (the only place that will accept non-specialists apart from some service buildings which are fully staffed). Now I have 20 unemployed non-specialists in my production dome, more than enough residential space in the university dome, and they just won't move unless manually reassigned. I have installed the Career A.I. mod, but that doesn't seem to have helped. Might even have made things worse.
Side question: do colonists actually use the passages for moving between domes? Or do they have to walk outside and the airlocks have to be in range? I noticed that the airlocks are positioned such that they are out of the other dome's range. But in that case I would expect them to use the shuttles, and they don't.
What should I do?
- Should I wait longer for them to move on their own? Does it take several sols and I'm just not patient enough?
- If I enable the use of passages for work, the colonists find the job immediately, but even though there are free residences, they don't move on their own, and suffer a -10 performance penalty. Not ideal.
- Should I temporarily set "thumb up" for non-specialists in the University dome? This doesn't seem to be a good solution, because then non-specialists will happily leave their service job and flock to that dome even if they end up being homeless.
- I suppose a cheat exists to disable the -10 penalty? That would solve the issue (my colonists get education with no performance penalty while studying) but only for directly connected domes.