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Nick B II

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13 Badges
Dec 22, 2005
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www.detroitskeptic.com
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I want to add two events:
Code:
################
#You get a random Courtier
################

character_event = { 

id = 20001
picture = "event_appearance"

trigger = {
condition = { type = ruler }
}

mean_time_to_happen = {

months = 2000

}

action_a = { #Grant him a place in your court
effect = { type = create_courtier value = spymaster }
}
action_b = { #Grant him a place in your court
effect = { type = create_courtier value = steward }
}
action_c = { #Grant him a place in your court
effect = { type = create_courtier value = marshal }
}
action_d = { #Grant him a place in your court
effect = { type = create_courtier value = chaplain }
}
}


#################################
#Die, damnit
#################################
character_event = {
	id = 20002
		picture = "event_plague"

	trigger = {
		condition = { type = age value = 65 }
	mean_time_to_happen = {
		months = 2
	
	immidiate = {
		effect = { type = death }
	}
"Die, damnit" was included because in the Mac version certain people simply never die. I got sick of F12-dying the world at 65 and so I wrote an event that I think should kill all of them.

I tried putting these events into a new file, but the game keeps telling me "Unknown event" when I try to fire the damn things.

What else do I have to do?

Nick
 
So you have made a new .txt file for these two events and placed that in the db/events folder ?

If yes, then what is the name of that newly created file ?

This name must be added to

Crusader Kings/DB/events.txt

Code:
#
#
# Crusader Kings Events Database
#
#

event = "db\events\Provincial_Structure_Events.txt"
event = "db\events\Provincial_Conversion_Events.txt"
event = "db\events\Global_Diseases_Events.txt"
event = "db\events\Character_Health_Events.txt"
event = "db\events\Character_Development_Events.txt"
event = "db\events\Mongol_Invasion_Events.txt"
event = "db\events\Religious_Events.txt"
event = "db\events\Trait_Events.txt"
event = "db\events\Papal_Events.txt"
event = "db\events\Claims_Events.txt"
event = "db\events\Crusader_Events.txt"
event = "db\events\templar_events.txt"
event = "db\events\mercenary_events.txt"
event = "db\events\Lordship_Events.txt"
event = "db\events\sin_events.txt"
event = "db\events\improvement_events.txt"
event = "db\events\battle_events.txt"
event = "db\events\bankruptcy_events.txt"
event = "db\events\province_power_events.txt"
event = "db\events\illness_events.txt"
event = "db\events\csc_events.txt"
event = "db\events\evil_events.txt"
event = "db\events\regency_events.txt"
event = "db\events\courtier_events.txt"
event = "db\events\marshal_events.txt"
event = "db\events\chancellor_events.txt"
event = "db\events\steward_events.txt"
event = "db\events\heresy_events.txt"
event = "db\events\chaplain_events.txt"
event = "db\events\court_events.txt"
event = "db\events\pagan_events.txt"
event = "db\events\law_events.txt"
event = "db\events\intrigue_events.txt"
event = "db\events\bastard_events.txt"
event = "db\events\realm_disruption_events.txt"
event = "db\events\add_trait_events.txt"
event = "db\events\age_events.txt"
event = "db\events\byz_events.txt"
event = "db\events\chaplain2_events.txt"
#event = "db\events\cool_courtiers.txt" # currently inactive while I determine how well courtiers are generated via official events
event = "db\events\injury_events.txt"
event = "db\events\jews_events.txt"
event = "db\events\law_change_events.txt"
event = "db\events\madness_events.txt"
event = "db\events\muslim_events.txt"
event = "db\events\nastiness.txt"
event = "db\events\trait_pair_events.txt"
[COLOR=Lime]event = "db\events\Nick_B_II_events.txt"[/COLOR]

# Advances
event = "db\events\advances_discovery.txt"
event = "db\events\advances_spread.txt"
 
Yup.

Code:
event = "db\events\steward_events.txt"
event = "db\events\nick_events.txt"

# Advances
event = "db\events\advances_discovery.txt"
event = "db\events\advances_spread.txt"

BTW, to change an event do you have to reload the game? Or can you just edit the event, save the text file, and switch back to CK?

Nick