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richvh

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Last edited:
You're right, it was the wrong version. Mediafire was giving me pains most of the day, so didn't double check. Link updated, should be the right one now.
 
OK well if it is now time for official release, as I explained before then I'll go through all the religions localizations to insert all the new ones as well as draft ones which are better than nothing.

Known issues on religions which we can accept for this release is:
- upon reform, if the reformer ruler becomes Head of Religion, all Religious vassals get replaced by Feudal ones.

Change log on religions mostly concerns the Eastern Extension and an overhauled map of holy sites for all religions.
 
Looks fine, although some of the flags appear to be low-res (e_india, for instance, among ten more or so).

Some others are still the older low-res versions, the old-old ones, like Waskonia, Ancona, Isauria, Septimania or Swabia.
 
Looks fine, although some of the flags appear to be low-res (e_india, for instance, among ten more or so).

Yes; someone shrank the flags you uploaded to 32x32, , I noticed it as well but forgot to re-upload the old ones. I'll do it now.

---

I've been doing a lot of work in LI through my limited spare time in this month... I'll wrap it up this weekend and upload it to the SVN.
 
Yes; someone shrank the flags you uploaded to 32x32, , I noticed it as well but forgot to re-upload the old ones. I'll do it now.

---

I've been doing a lot of work in LI through my limited spare time in this month... I'll wrap it up this weekend and upload it to the SVN.

Regardless, I posted the dropbox link to the most updated versions of the flags, otherwise we'd have mistakes like the dolphin of Rhapta being also the flag of Azania. Here's the link:

https://www.dropbox.com/sh/3lyb96clyahve7r/AACZImKTsgMnSssmjS5xasEAa?dl=0
 
OK so I guess we all catch up with last-last input over the week-and, so that we can package the official release for early next week.

while I'll at least update the front page and some in-game localisations to reflect this then (I'll be using the version code "v. 06k1" then to reflect this update as well for consistency), I'm not sure I can spare enough time to properly document all the changes since our last release and update our documentations accordingly, so I'll probably only add a very short and vague "changelog" and just do all of them properly at our post-Charlemagne release :laugh:

I'm really sorry for being the weak link in our release chain. My engineering thesis defence got moved, and my free time and willpower is severely suppressed until that's over.
 
Romanul said:
Has slavery been dropped in this new version? It might just me missing the obvious that's why I'm asking.
Hasn't been dropped. What are you playing as? The option to legalize slavery is a crown law (so if you're below king tier and dejure liege hasn't legalized it you're out of luck) and isn't available to all religions.
 
I miss the old style building chains. They were more immersive in that they usually became province improvements instead of just castle upgrades.

That's provisional. They're getting overhauled for Charlemagne, so meanwhile, rather than having the incomplete version we had until now, it's using vanilla's buildings.