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Upcoming Mod: China - Awakening of the Dragon
ETA: N/A

This will be the thread where I release information, etc, concerning the developments of the Mod. This Mod will contain numerious scenarios regarding China between the years of 1911-1950. It will cover the Xinhai Revolution ("The Road to the Republic" as per screenshot #1), the Republic's early existance, Sun Yat-Sen's revolutionary government "Guomindang/Kuomintang" down south, Yuan Shikai's accension and the Warlord era, etc.

I've always considered it a shame that there wasn't a game based on this period (at least in English), and since I specialize in Chinese History (around this time), I thought I'd try to see what I can do.

Here are some teaser screenshots:

China_screenshot1.jpg

China_screenshot2.jpg

China_screenshot3.jpg

China_screenshot4.jpg
 
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Great idea! Two questions:

What are your sources? Detailed information about early Civil War Period (1912-1928) are very difficult to find. Have you found good sources?

To be more specific:
What was status of Manchuria?
Often you can read that China was divided in spheres of influence. What does this mean and how would this be represented in DH (puppet, occupation)?
From which date you can say that China was divided by warlords resp. was divided at all?



How do you made these shields? I like this style.
 
Posted another development screenshot. [Still puttering away, have to do the waving flags eventually though...]

Good luck on getting Tech's spanning from 1911-1950. That is, unless you're doing multiple scenarios.

That's exactly what I'm doing. The first scenario, for example, will range from 1911-1921. (Even though the Xinhai revolution only lasted briefly, I might have this 'civil war' last until one side or the other wins, I'm not entirely sure yet.)

Great idea! Two questions:

What are your sources? Detailed information about early Civil War Period (1912-1928) are very difficult to find. Have you found good sources?

To be more specific:
What was status of Manchuria?
Often you can read that China was divided in spheres of influence. What does this mean and how would this be represented in DH (puppet, occupation)?
From which date you can say that China was divided by warlords resp. was divided at all?



How do you made these shields? I like this style.

Over the time thus far I've spent studying the subject, I've managed to build a decent collection of historical literature based on this period. So most of the sources I'm referring to are books, and also online information I can source from Chinese and English websites. While technically, Manchuria was under the Japanese sphere of influence (after the Russo-Japanese War of 1905), Russia still had a concession at Harbin, which I've left to Russia in the first scenario. Ultimately, in the first Scenario, it'll stay with China, albeit with parts granted to others (Port Arthur to Japan; Harbin to Russia).

Concerning the Warlordism 'era', while the power of the provincial governors were getting stronger than the central government during the Qing Dynasty, Warlords only became less cohesive after Yuan Shikai attempts to declare himself Emperor. Most warlords, and their appropriate Cliques, were protégées of Yuan from his Beiyang Army; it was only when they refused to back his accession that they fell away from the flag of the 'Republic of China'.

Additionally, some of the 'Government' members are placards until I can find an appropriate individual.
 
A great initiative, I've been slowly gathering sources for improving the 1914 vanilla DH scenario, but if you have good books on the subject then you have a significantely better potential to do it well. From what I have found, already in ~1913 at least several warlords should exist seperately (either as puppets or allied to Bejing), since central government gathered only ~5% of the China's taxes and army system was a set of seperate territorial armies. Anyway, will be following this!

Ah, Arturius already asked couple of very good questions! My answer to interest spheres was that those lands would be claimed by the majors, but that concept was not aproved.

Concerning Russian and Japanese railroads in Manchuria - maybe a seperate narrow provinces should be implimented, where that railroad was, and accordingly, it would belong to Russians or Japanese?
 
Surprised you didn't make Tibet independent as a puppet, most Paradox games have Tibet as independent. Course, I'm fine with it, less work for me to DoW on start. Minors are unplayable enough as it is (might want to consider offmap iC for TMH that gets removed with events as they capture IC, oh and putting a gamey non aggression in place at start to prevent the ai from swollowing minors...perhaps a series of events giving it Ming's newly researched tech since it is a civil insurrection)

For the British/German Concession areas, have you considered making it controlled but not owned (with a event that transfers ownership perhaps with a belligerence increase?).

Also, for the scenario, make sure to move the capitals of the countries inside the playable area so the units are in supply. :)
 
One problem with warlords is the separate technology research and leaders issues:

Various ideas for tech:
*Centralize it, have no tech teams available for the warlords at start and grant RoC offmap IC (with peace/wartime penalty to bring it down to the accurate level). Have events that grant techs to warlords a few months later (or even better, an decision for the RoC player that lets them decide if they want to grant tech. Not giving it results in offmap IC loss (to represent warlords pulling back support), dissent increase, and relations decrease.
*Decentralize it, but have the shared tech for all factions.

Idea for leaders: make overlapping leaders defined in every file, but not available (use old leader/minister format or they will not be loaded!!!). Then, once a faction dies, enable them in the faction that replaced it.