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worstboy

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Mar 11, 2015
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I saw a post on reddit saying that the game checks for modified dll's and reloads the mod.
I have tried several things but I can't get the game to reload the mod automatically.
Every time I have changed something I have to close the game completely and start it up again.
My current method is using VS and on the post build event delete the previous dll and copy in the new compiled dll.
I really hope there is a way to reload mods during runtime because it's a pain in the ass to test things.
Especially if you're like tweaking small things like the position of a UI element etc.
 
I saw a post on reddit saying that the game checks for modified dll's and reloads the mod.
I have tried several things but I can't get the game to reload the mod automatically.
Every time I have changed something I have to close the game completely and start it up again.
My current method is using VS and on the post build event delete the previous dll and copy in the new compiled dll.
I really hope there is a way to reload mods during runtime because it's a pain in the ass to test things.
Especially if you're like tweaking small things like the position of a UI element etc.

There is and it works fine.
You have to use:
[userprofile path...]/Mods/[modnamehere]/source folder
and if you touch\re-save the source file in the /source folder it will re-compile and reload while the game is active, along with a debug dialog telling you about it.