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Gorgonaut

Recruit
Mar 12, 2015
8
0
Hi, everyone!

I'm learning to make custom buildings, and I'm using C4D.

I've made the building, I've made the textures. (I know the model and textures are super-simple, but it's a proof of concept)
In C4D, they fit well. When I import the model into CS, the textures are all flipped.

What am I doing wrong here?

142d37n.jpg


330zszk.jpg


2i137lf.jpg
 
What happens if you import the FBX back in C4D? You get the same result?
Perhaps the UV map isn't applied or saved to the model before you export.

A workaround could be to flip the texture maps. Doesn't matter how they're oriented in the file itself, as long as it works in-game.
 
Reorientation seems to have worked- somewhat. This is now what the building looks like in the importer:

2hojk3q.jpg


So far, so good.

But in the editor, this happens:

dgq5qh.jpg



The fbx file looks normal when imported back into C4D.