Hi!
I have a couple of things I'd like to mention so I thought it would be better to post them in 1 thread:
1. I've been playing for about 8 hours and so far, none of the AI empires have been willing to trade ANYTHING for just Energy Credits, even if I offer them 3K of them. As soon as I add ±50 minerals, they agree. The score goes from 0 to +1. Is this supposed to be like this?
2. When (in the Galaxy mapmode) I hover over the icon which shows whether there is a habitable planet in a system, the little planet icon flickers.
3. Why isn't there an option for the AI to transfer a system to the player? I'd like to play a rich empire which buys systems from the AI. (Hence the first question).
4. When the AI (or the player I guess) is in a war, has a lot of rivalries etc. the text from that column overlaps the Alliance column on the Contacts page.
5. When a new ruler is elected, you get to complete a mandate. However, if for example, the mandate is to 'build 4 mining stations' I can just delete 4 mining stations I already had, and rebuild them to complete the mandate and receive the influence. I don't have to build 4 NEW mining stations. Is it supposed to work like this? It seems exploitable since you just lose the mineral collection for a short amount of time if you delete the ones you have before and rebuild them right after.
Thanks!
I have a couple of things I'd like to mention so I thought it would be better to post them in 1 thread:
1. I've been playing for about 8 hours and so far, none of the AI empires have been willing to trade ANYTHING for just Energy Credits, even if I offer them 3K of them. As soon as I add ±50 minerals, they agree. The score goes from 0 to +1. Is this supposed to be like this?
2. When (in the Galaxy mapmode) I hover over the icon which shows whether there is a habitable planet in a system, the little planet icon flickers.
3. Why isn't there an option for the AI to transfer a system to the player? I'd like to play a rich empire which buys systems from the AI. (Hence the first question).
4. When the AI (or the player I guess) is in a war, has a lot of rivalries etc. the text from that column overlaps the Alliance column on the Contacts page.
5. When a new ruler is elected, you get to complete a mandate. However, if for example, the mandate is to 'build 4 mining stations' I can just delete 4 mining stations I already had, and rebuild them to complete the mandate and receive the influence. I don't have to build 4 NEW mining stations. Is it supposed to work like this? It seems exploitable since you just lose the mineral collection for a short amount of time if you delete the ones you have before and rebuild them right after.
Thanks!
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