Has anyone tried this yet?
I'de like to have a variable inside a ship module that would increase module stats based on an empire modifier.
Would I be looking at a trigger? I assume if so its resource intensive.
Or did I miss something inside the module text that allows me to add variables?
thanks
I'de like to have a variable inside a ship module that would increase module stats based on an empire modifier.
Would I be looking at a trigger? I assume if so its resource intensive.
Or did I miss something inside the module text that allows me to add variables?
thanks