I'm really a fan of the new tank designer described in the latest DD, however I was extremely disappointed by the following quote:
I don't care too much about flamethrowers specifically, although it would be super cool. However for tank specialization to be meaningful you absolutely need terrain modifiers on the design. With the announced system, all heavy chassis will need to share the same terrain modifiers, regardless of armor, gun type or chassis year. This is extremely disappointing: heavy guns should be good against fortifications and in urban combat. The weight of armor and engine/tracks quality should affect performance in hills/mountains/marsh etc. There is so much potential for variety and crazy special modules there!
The DLC is still a long ways off. @Archangel85 you mentioned that you pushed hard on this. Is there any chance this could still be done?
I really wanted flamethrowers to give bonuses to fort attack and urban fighting, but unfortunately the way terrain modifiers work is very much tied to subunits on the code side. I pushed pretty hard on this, but when every day of code work uncovers three more days of code work that needs to be done, sacrifices must be made before they endanger the entire feature.
I don't care too much about flamethrowers specifically, although it would be super cool. However for tank specialization to be meaningful you absolutely need terrain modifiers on the design. With the announced system, all heavy chassis will need to share the same terrain modifiers, regardless of armor, gun type or chassis year. This is extremely disappointing: heavy guns should be good against fortifications and in urban combat. The weight of armor and engine/tracks quality should affect performance in hills/mountains/marsh etc. There is so much potential for variety and crazy special modules there!
The DLC is still a long ways off. @Archangel85 you mentioned that you pushed hard on this. Is there any chance this could still be done?
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