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ozmono2005

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Personally I felt the sphere system was an interesting idea but was too absolute and gamey. I think rewarding diplomacy and spheres of influence with economic rewards was a good idea but it was all or nothing to a certain extent. If your influence/attitude could be rewarded with a lowering of the AIs base tariff levels I think it would be better.

You'd still be fighting over market access but before you or someone else locked every other nation out it would still be represented. As for imports a base modifier in the same vein could still be applied. Not sure but I get the feeling it would be easier to balance the global economy because it's only a base modifier to tariffs so the AI wouldn't be as constrained getting goods in.
 
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How would the Germanies be simulated with this?
 
I disagree. The sphere system should be expanded so it can be more realistic instead of completely removed. Historically, there were more or less spheres, at least in Germany, so it does make sense.
 
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The same way essentially. Assuming your talking about the unification. All that would be changed is the economics of it.
The Germanies were united under the German confederation, which was led by the Austrian Empire. But the German custom union (Zollverein) was led by the kingdom of Prussia and included all German states apart from the Austrian Empire.

So how would that be represented?
 
The Germanies were united under the German confederation, which was led by the Austrian Empire. But the German custom union (Zollverein) was led by the kingdom of Prussia and included all German states apart from the Austrian Empire.

So how would that be represented?
"The same way essentially". Sorry I know that and my thread title doesn't do an adequate job explaining it. I was mainly talking about the economic effects of spheres but for the sake of argument once you reached the maximum threshold the diplomatic effects of spheres could be handled in the same way it is in II. I shouldn't have said replace spheres and I should have explained myself better. Sorry for the confusion.
 
I do wish tariffs actually had an effect on trade and could be set on certain goods or trade with certain countries. That said, there really does still need to be a sphere system. Maybe you could do both, flesh out tariffs, and create a mechanic of spending influence to affect a sphereling's policies (tariffs, reforms, access, etc)?
 
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I do wish tariffs actually had an effect on trade and could be set on certain goods or trade with certain countries. That said, there really does still need to be a sphere system. Maybe you could do both, flesh out tariffs, and create a mechanic of spending influence to affect a sphereling's policies (tariffs, reforms, access, etc)?
I think that is a better idea, myself and I created this thread. To be honest I was only really thinking about the economics and market access of the sphering system.
 
I think keeping the spheres is the best course, but giving the player some level of control over how the economics of sphering works would also be good. For instance, in the 19th century if a country had managed to successfully integrate the whole of China into their sphere it would be a massive achievement worthy of the ages. In Vicky II, sphering China would be a death sentence economically.