Updated Notes with below for the updated version of the Opt in Beta on July 3rd
Hello Victorians, some changes, fixes and improvements to the Opt In Beta 1.9.6 branch today listed below, most notably -
Fixed an issue where predicted earnings for buildings were being badly miscalculated, resulting in numerous issues such as no privatization of buildings and no construction of Trade Centers
As before, these are preliminary notes, there may be changes or additions in the final notes on the 8th. The notes may also not be fully up to date, miss entries and have older entries etc too. Due to the nature of it being an Opt In Beta looking for feedback, balance and bug identifying before full release.
Hello Victorians, some changes, fixes and improvements to the Opt In Beta 1.9.6 branch today listed below, most notably -
Fixed an issue where predicted earnings for buildings were being badly miscalculated, resulting in numerous issues such as no privatization of buildings and no construction of Trade Centers
As before, these are preliminary notes, there may be changes or additions in the final notes on the 8th. The notes may also not be fully up to date, miss entries and have older entries etc too. Due to the nature of it being an Opt In Beta looking for feedback, balance and bug identifying before full release.
Improvements
- Treaty Articles can now be flagged as either hostile or friendly and will be considered neutral if neither flag is set. Anti-Country Lobbies will increase the cost of friendly articles (such as Alliance) and reduce the cost of hostile ones (such as Treaty Port), while Pro-Country Lobbies have the opposite effect. Neutral articles are not impacted by lobbies.
AI
- The AI will now be a bit more keen on reaching its spending targets for innovation and construction when they can afford to
- The AI will now aim to have larger, more effective fleets instead of splitting its navy into tons of tiny fleets
Balance
- Money Transfer articles are now capped to a total combined 50% of country income
- Pop movement attraction base value impact from Bolstering and Suppressing has been reduced by half
- AI acceptance for Company Monopoly articles now also takes resource potentials into account
- The 'Rogue Prince' modifier now gives Tewdoros II +5 offense and +5 defense instead of the quite ludicrous +30 it used to give
- Tewdoros II now starts with 'Experienced Offensive Planner' instead of 'Expert Offensive Planner'
- The "Equality for All" Journal Entry now checks for base cultural acceptance
Content
- The 'Age of Princes' Journal Entry (and associated 'Unify Ethopia' diplomatic play) will now only activate once Centralization is researched
- Tossing out your current ruler to enthrone Tewdoros II will now generate radicals, and refusing to enthrone him will generate loyalists, so that the event is only 99% a no-brainer instead of 100%
Modding
- Fixed a bug where set_country_type effect would not work when changing from decentralized country type
Bugfixes
- Fixed an issue where predicted earnings for buildings were being badly miscalculated, resulting in numerous issues such as no privatization of buildings and no construction of Trade Centers
- Fixed an issue where sway proposals weren't being sent to players
- Fixed an issue where naval invading formations lacked a supply route
- Fixed an issue where formations without a valid supply route still received full supply
- Fixed a bug where pops working in Private Infrastructure and Financial Districts were not able to join the Petit-Bourgeoisie due to missing workplace checks
- Fixed a bug where pops were unlikely to migrate to a treaty port where their culture had low acceptance.
- Fixed an issue where formations couldn't be deployed to fronts with split theaters
- Proposals that are let expired/timed out are now considered declined, therefore it is no longer possible to skirt around an obligation being called in during a treaty negotiation by pretending nobody's home
- Fixed a bug where Treaty Ports were not correctly considered part of a Market when calculating its average Trade Advantage, resulting in (among other things) inconsistent Advantage numbers in the UI
- Fixed an issue where formations could be auto-deployed to distant fronts
- Fixed a bug where Agitators would join a different movement from the predicted one when being invited from the exile pool
- Fixed an instance in Money Transfer AI acceptance where the text would sometimes refer to the wrong country
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