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Opt In Beta 1.9.6 - July 3 version New
  • Updated Notes with below for the updated version of the Opt in Beta on July 3rd




    Hello Victorians, some changes, fixes and improvements to the Opt In Beta 1.9.6 branch today listed below, most notably -

    Fixed an issue where predicted earnings for buildings were being badly miscalculated, resulting in numerous issues such as no privatization of buildings and no construction of Trade Centers

    As before, these are preliminary notes, there may be changes or additions in the final notes on the 8th. The notes may also not be fully up to date, miss entries and have older entries etc too. Due to the nature of it being an Opt In Beta looking for feedback, balance and bug identifying before full release.

    Improvements​

    • Treaty Articles can now be flagged as either hostile or friendly and will be considered neutral if neither flag is set. Anti-Country Lobbies will increase the cost of friendly articles (such as Alliance) and reduce the cost of hostile ones (such as Treaty Port), while Pro-Country Lobbies have the opposite effect. Neutral articles are not impacted by lobbies.

    AI​

    • The AI will now be a bit more keen on reaching its spending targets for innovation and construction when they can afford to
    • The AI will now aim to have larger, more effective fleets instead of splitting its navy into tons of tiny fleets

    Balance​

    • Money Transfer articles are now capped to a total combined 50% of country income
    • Pop movement attraction base value impact from Bolstering and Suppressing has been reduced by half
    • AI acceptance for Company Monopoly articles now also takes resource potentials into account
    • The 'Rogue Prince' modifier now gives Tewdoros II +5 offense and +5 defense instead of the quite ludicrous +30 it used to give
    • Tewdoros II now starts with 'Experienced Offensive Planner' instead of 'Expert Offensive Planner'
    • The "Equality for All" Journal Entry now checks for base cultural acceptance

    Content​

    • The 'Age of Princes' Journal Entry (and associated 'Unify Ethopia' diplomatic play) will now only activate once Centralization is researched
    • Tossing out your current ruler to enthrone Tewdoros II will now generate radicals, and refusing to enthrone him will generate loyalists, so that the event is only 99% a no-brainer instead of 100%

    Modding​

    • Fixed a bug where set_country_type effect would not work when changing from decentralized country type

    Bugfixes​

    • Fixed an issue where predicted earnings for buildings were being badly miscalculated, resulting in numerous issues such as no privatization of buildings and no construction of Trade Centers
    • Fixed an issue where sway proposals weren't being sent to players
    • Fixed an issue where naval invading formations lacked a supply route
    • Fixed an issue where formations without a valid supply route still received full supply
    • Fixed a bug where pops working in Private Infrastructure and Financial Districts were not able to join the Petit-Bourgeoisie due to missing workplace checks
    • Fixed a bug where pops were unlikely to migrate to a treaty port where their culture had low acceptance.
    • Fixed an issue where formations couldn't be deployed to fronts with split theaters
    • Proposals that are let expired/timed out are now considered declined, therefore it is no longer possible to skirt around an obligation being called in during a treaty negotiation by pretending nobody's home
    • Fixed a bug where Treaty Ports were not correctly considered part of a Market when calculating its average Trade Advantage, resulting in (among other things) inconsistent Advantage numbers in the UI
    • Fixed an issue where formations could be auto-deployed to distant fronts
    • Fixed a bug where Agitators would join a different movement from the predicted one when being invited from the exile pool
    • Fixed an instance in Money Transfer AI acceptance where the text would sometimes refer to the wrong country
     
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    Opt in Beta 1.9.6 July 4th update New
  • Updated main post with this for the July 4 update to the Opt in Beta 1.9.6

    Hello, we are back Victorians!

    Featuring a number of bugfixes, improvements and changes to the opt in beta. Most notably reverting the nerf to bolstering a political movement, slight changes to port infrastructure and humiliation is now the default war goal instead of money transfer!

    As before, these are preliminary notes, there may be changes or additions in the final notes on the 8th (if all goes to plan). The notes may also not be fully up to date, miss entries and have older entries etc too. Due to the nature of it being an Opt In Beta looking for feedback, balance and bug identifying before full release.

    Please note - We have one critical known issue currently in the opt in beta we have identified and looking at solutions for:
    • Military formations can teleport without travelling.

    If you want to play on a stable version then it is best to “opt out” of the opt in beta and select either None in the Betas section or 1.9.5.

    Improvements​

    • Resetting a treaty (either full reset or either side) when renegotiating an existing treaty will now restore the treaty to the original treaty being amended instead of removing all articles (this also happens to fix an issue where you could remove non-renegotiable articles from treaties by resetting them during renegotiation)
    • The Indian Railway in the Purveyor of Progress JE can now be completed without owning the states, or indeed the railways. It is available to any Indian country that becomes large enough to have a state in each of the listed strategic regions.
    • Industrialists in newly created Company Countries now start off with the Colonialist Ideology

    AI​

    • Fixed a bug that was preventing the AI (and autonomous investment) from investing in more than a single level of certain buildings (most prominently Power Plants), caused by using the wrong profitability calculation
    • Subjects are now far more likely to accept when having a Law imposed upon them by their Overlord as long as they are loyal
    • The AI now values states that it has not incorporated yet but can incorporate much higher

    Balance​

    • Humiliation is now the default war goal instead of money transfer, can be used against non-rivals, and only requires you to control any enemy state (including unincorporated ones) but has less impact on leverage. A define can be toggled to change the default war goal back to money transfer.
    • Reverted the nerf to Bolstering pop movement attraction base value impact completely
    • Slightly increased the infrastructure generated by Ports by 1 across all PMs with the exception of Anchorage
    • The Capital State of a country now generates some more baseline Infrastructure from number of Pops than regular states
    • Law Commitment to "Slavery Banned" now also increases pop attraction of the Abolitionist Movement
    • Revoke Claim now only requires you to control any enemy state (including unincorporated ones) when targeting a state neither side owns
    • Military Access, Transit Rights, No Tariffs, No Subventions, Foreign Investment Rights and Trade Privileges now only requires you to control any enemy state (including unincorporated ones) when used as a wargoal
    • Added Rye Farms as possible extension building type to the Russian Vodka company and Guinness

    Content​

    • Ensured that the Bombay Burmah company also checks for overlord's treaties. The tooltip looks a bit funky for the moment, but it works. This will be fixed in a future update with custom localization.

    Interface​

    • When a treaty proposal is declined, that treaty will now be used as the basis for negotiation the next time you go to draft a treaty with the declining country (this does not persist over save games, however).
    • Added a proper tooltip for non-fulfillment conditions for Military Assistance treaty article
    • Generic Prestige Goods in historical companies should now correctly show the requirement to fulfill the according Journal Entry to unlock it
    • Added the "Religions Overview" map mode to the list of map modes accessible through the Society panel
    • (Beta only) Adjusted the text icon references for the new Prestige Goods so we can display them properly

    Modding​

    • Fixed a bug causing crashes on startup if the map spline network referenced invalid state regions

    Bugfixes​

    • Fixed the number of available options reported for some articles during treaty negotiations
    • Fixed a bug where some buildings were setting wages too high relative to profitability targets, resulting in low dividends for ownership buildings
    • Article types whose `visible` trigger returns false are no longer visible in the list of articles shown when drafting treaties
    • Fixed a bug where the world_market_access trigger was returning market access instead
    • Fixed an issue where the influence cost of treaties wouldn't display correctly when looking at a signed treaty
    • Fixed an issue where the influence cost in the treaty draft panel would display an incorrect value when resetting either side
    • Fixed an issue where the influence cost of treaties would display as 0 when renegotiating a treaty
    • Fixed an issue where the article numbering wouldn't display correctly in some situations
    • Fixed a bug where pops would sometimes start with a much lower standard of living than their income could afford
    • Fixed a bug where the population census data would fail to display a pop's interest group
    • Fixed a (visual only) bug where all buildings appeared to have privatization disabled under Laissez-Faire
    • Added STATE_ASTURIAS & STATE_CORSICA in treaty_ports scripted triggers for Western Protectorate achievement
    • Fixed a source of error spam in the power bloc panel
     
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