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Nov 15, 2003
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www.sanguo-online.com
Victory X megamod v0.22a is for use with Victoria v1.02, tested to work under normal/hard. Works fine in multiplayer games!

Victory X megamod is designed to offer players improved AI files, better working economy and worldmarket, more realistic tech research times/costs, more balanced combat unit values, changed factory startup, fixed events, Halibutt's "POP MOD", pimparel's "Brazil Mod", Dale's "Australia Mod", Xyrix "Paris Commune Mod" and much more!

Discuss it here: http://forum.paradoxplaza.com/forum/showthread.php?t=114629 (problems, suggestions, errors, ideas, tweaks - post 'em all!)

Announcement from the main thread :

I have been asked to explain the economy system on my mod and specify the reasons why my mod is not compatible with Community mod or Economy mod. Difference comes from the way how the solution for economy problems are found. Economy and community mod's use events that increase production and have changed starting factories(that i have done, also) to meet the need of world market. But the biggest difference is that in Victory X mod all the economy is about 70% AI related. AI countries have been given specific goal which factories to build(with a good random chance) and how much of them to build(that part is under extensive developement). This way Victory X economy is able to avoid different events that increase factory production in order to make World Market function. This makes every game differ from the previous one, but there is a chance that when most of AI countries manage to screw themselfs up, economy is more or less screwed also. That's beacuse Victory X economy is very much AI orientated and respects AI needs and weakneses, something that other mod's don't take into account. This could make games a bit more harder for human player, but also allows more competent opponents.

Download - Victory X v0.22a installer
 
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New version of Victory X modification project released:
#Victory X mod v0.22a - Discuss it here
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*NB!Victory X megamod now uses a "easy-to-use-installer"!

Implented mods:

#Halibutt's POP MOD v1.6 - Discuss it here
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*Integrated Halibuts "POP MOD" int Victory X mod
*Reworked about 30% of the files because of some unexplained issues(mainly x.inc files).

#pimparel's Brazil mod - Discuss it here
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*Removed liquer factory from Brazil (added 5 machine parts instead)

#Xyrix Paris Commune mod - Discuss it here
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*Integrated Xyrix Paris Commune mod, only slight modifications were done

Economy changes:
*Reduced input resources for ammunition factories. Requires now only 2/3 of coal and iron and 3/4 of sulphur.
*Some minor tweaks here and there

Download - Victory X v0.22a installer
 
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I'm having stability problems with the latest patch (22a). I started a game as the UK and couldn't proceed beyond 1839. Reloaded the autosave/old autosave, still CTD'd. The game before that, all was well till 1846. Same deal. Autosave/old autosave crash on either precisely the same ultimate date or somewhere around there, I wasn't paying attention. I don't have any stability problems like this in vanilla 1.02. FYI. :( I really like your mod's premise however, and if it's not responsible for my crashes may God strike me dead! But I suspect there's a relationship.
 
Ctd

My game is crashing as well. Have used your previous mods
with no problems. Playing as Piedmont Sardinia, crashes
during the first week of september, 1837.....every time.
I have the game saved if that would help. Can't play this
without the victory-x mod :(