This initially is a strange concept but i think it would fit in fine as a free patch content for DLC, when with the El-Dorado DLC's exploration mechanic that occasion when you are exploring those sea zones, or on a low percentage chance when a fleet smaller than (10) passes through.
The outlying concept is that contrast to real Vortices which is a concept proposed by Ivan T. Sanderson that areas of magnetism (not really tangible to a historical point of view) in world locations tend to create dangerous areas upon the seas renown for dissapearances or strange occurances.
Hotspots to mention (excluding land based ones)
The Devil's sea particular has a lot of historical significance for Japan, as a entire Mongolian invasion fleet ended up being lost there in effect saving the country.
To elaborate, Vortex zones would be labelled in-game with "Here Be Monsters or 'Dangerous Seas'" similar to inland seas with visual indicator of storm clouds and exaggerated waves overhead to help point out the danger to players and incidental AI passing through the area which may comprise of a trade route.
Thanks for taking the time to read my suggestion.
The outlying concept is that contrast to real Vortices which is a concept proposed by Ivan T. Sanderson that areas of magnetism (not really tangible to a historical point of view) in world locations tend to create dangerous areas upon the seas renown for dissapearances or strange occurances.
Hotspots to mention (excluding land based ones)
- Bermuda & The Bermuda Triangle (Atlantic)
- Devil or Dragon's Sea (Pacific, Between Japan and the Phillipines - this one has a historical expanded history too)
- Wharton Basin (contempoary name, lies in the Indian ocean on the approach towards Western Australia)
- Off the east seas of Rio de Janeiro (this ones more broad but lands within that area)
- Coasts of both North and South Poles
The Devil's sea particular has a lot of historical significance for Japan, as a entire Mongolian invasion fleet ended up being lost there in effect saving the country.
Positive Events for fleets smaller than 10
For Countries adjacent to a vortice zone
- Shipwrecked Sailors - Frightened men hanging to driftwood are pulled ashore with tales or traumatized = 100 men to naval force limit
- Odd creature captured by the crew - A deep sea creature is speared and hauled overboard, the men leer at it and are changed by the experience = 5 naval tradition.
- Abandoned Ship found (requires a ship to have gone missing in that area lately) - 25% percent health ship is found unattended and joins your fleet.
Negative events for fleets smaller than 10
- Shipwreck washes ashore - random rewards, like a small stash of gold ducats, some 'books and charters' for monarch points
For Countries Adjacent
- Freak Weather - deal 15% damage to the entire fleet
- Misdirection - Boat movement speed reduced by 60% (a attrition killer)
- Ship Vanishes - Low chance, a boat irregardless is lost at sea and added to a reserved list of boats to go missing in that area to proc the abandoned ship event.
Freak weather comes inland - 10% development cost, 5% reduction in production value
To elaborate, Vortex zones would be labelled in-game with "Here Be Monsters or 'Dangerous Seas'" similar to inland seas with visual indicator of storm clouds and exaggerated waves overhead to help point out the danger to players and incidental AI passing through the area which may comprise of a trade route.
Thanks for taking the time to read my suggestion.
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