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unmerged(53012)

Jamais en Vain,Toujours en Vin
Jan 18, 2006
4.757
0
babass.canalblog.com
I saw, there is almost no event about Vinland

Last Year, I made a small senario Vindland for AGCEEP. i adapted some of my event for your mod.

my first proposal:
Code:
[SIZE=1]##################################################
#       Vinland events for Aberration II
#       written by The Gonzo and MattyG   
#
#            ID range 731000 - 731999
#           
##################################################


##################################################
#
# Interractions with Europeans
# 
##################################################

event = {
	id = 731001
	random = no[COLOR=Yellow]
continent   = europe[/COLOR]
[COLOR=DarkRed]#	country = EIR[/COLOR]
	trigger = {
		OR = {
			discovered = 118
			discovered = 119
			discovered = 120
		}
	}
	name = "Rediscovery of the Vinlanders"
	desc = "Our explorer has made contact with the descendents of a legend! Speaking norse and following the pagan gods of old, the children of Eric the Red have been found in the New World. How should we best respond?"
	date = { day = 1 month = january year = 1419 }
	offset = 718
	deathdate = { day = 29 month = december year = 1520 }

	action_a = {
		name = "Befriend them and spread the news"
		command = { type = badboy value = -1 }
		command = { type = relation which = DAK value = 100 }
		command = { type = relation which = KAL value = 50 }
		command = { type = relation which = NOR value = 100 }
		command = { type = relation which = SCO value = 50 }
		command = { type = relation which = EIR value = 50 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = vp value = 50 }
		command = { type = diplomats value = -3 }
	}
	action_b = {
		name = "Befriend them but stay silent on the New World"
		command = { type = diplomats value = -2 }
		command = { type = relation which = DAK value = 100 }
		command = { type = sleepevent which = 731011 }
	}
	action_c = {
		name = "The Vinlanders will be treated as other pagans"
		command = { type = badboy value = 1 }
		command = { type = sleepevent which = 731011 }
	}
}		

event = {
	id = 731011
	random = no
	country = NOR
	trigger = {
			event = 731001
	}
	name = "Eire has Found the Vinlanders"
	desc = "The High King has informed us of the rediscovery of the descendants of Eric the Red, who thrive in the New World, but who worship the old pagan gods still. And we have met one of their kind, Thorvald Gundvalson."

	action_a = {
		name = "Mount an Expedition to this New World"
		command = { type = cash value = -120 }
		command = { type = relation which = DAK value = 100 }
		command = { type = wakeleader which = 33049 }
		command = { type = wakeleader which = 33050 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "It is a fool's lie"
		command = { type = vp value = -1 }
	}
}

# Events to ensure Vinland remains Norweigian culture

event = { 
	id = 731021
	random = no
	country = DAK
	trigger = { NOT = { provincereligion = { province = 118 data = pagan }}}
	name = "We are Norse and we are Proud"
	desc = "We may no longer follow the ways of our fathers and worship the Aesir, but we are still norsemen."
	date = { day = 1 month = january year = 1419 }
	offset = 10
	deathdate = { day = 1 month = december year = 1820 }

	action_a = {
		name = "OK"
		command = { type = provinceculture which = 118 value = inuit }
	}
}


event = { 
	id = 731022
	random = no
	country = DAK
	trigger = { NOT = { provincereligion = { province = 119 data = pagan }}}
	name = "We are Norse and we are Proud"
	desc = "We may no longer follow the ways of our fathers and worship the Aesir, but we are still norsemen."
	date = { day = 1 month = january year = 1419 }
	offset = 10
	deathdate = { day = 1 month = december year = 1820 }

	action_a = {
		name = "OK"
		command = { type = provinceculture which = 119 value = inuit }
	}
}


event = { 
	id = 731023
	random = no
	country = DAK
	trigger = { NOT = { provincereligion = { province = 120 data = pagan }}}
	name = "We are Norse and we are Proud"
	desc = "We may no longer follow the ways of our fathers and worship the Aesir, but we are still norsemen."
	date = { day = 1 month = january year = 1419 }
	offset = 10
	deathdate = { day = 1 month = december year = 1820 }

	action_a = {
		name = "OK"
		command = { type = provinceculture which = 120 value = inuit }
	}
}
[COLOR=Yellow]

##################################################
#
# Vinland - technology 
# ID range 731040 - 731046
##################################################

event = {
	id = 731041
	random = no
	continent   = europe
	trigger = {
		neighbour = DAK
		}
	name = "Trade with Vinland"
	desc = "blabla"
	date = { day = 1 month = january year = 1419 }
	offset = 3000
	deathdate = { day = 29 month = december year = 1600 }

	action_a = {
		name = "Befriend them"
		command = { type = relation which = DAK value = 25 }
		command = { type = trade   value = 50 }
	}
}

event = {
	id = 731042
	random = no
	country = DAK
	trigger = {
		event = 731042
		}
	name = "Trade with our neighboor of Europe"
	desc = "We lean new technologies"
	date = { day = 1 month = january year = 1419 }
	offset = 1
	deathdate = { day = 29 month = december year = 1610 }

	action_a = {
		name = "Great"
		command = { type = technology which = muslim }
	}
}

event = {
	id = 731043
	random = no
	continent   = europe
	trigger = {
		neighbour = DAK
		}
	name = "Trade with Vinland"
	desc = "blabla"
	date = { day = 1 month = january year = 1619 }
	offset = 3000
	deathdate = { day = 29 month = december year = 1700 }

	action_a = {
		name = "Befriend them"
		command = { type = relation which = DAK value = 25 }
		command = { type = trade   value = 100 }
	}
}

event = {
	id = 731044
	random = no
	country = DAK
	trigger = {
		event = 731043
		}
	name = "Trade with our neighboor of Europe"
	desc = "We lean new technologies"
	date = { day = 1 month = january year = 1619 }
	offset = 1
	deathdate = { day = 29 month = december year = 1710 }

	action_a = {
		name = "Great"
		command = { type = technology which = torthodox }
	}
}


event = {
	id = 731045
	random = no
	continent   = europe
	trigger = {
		neighbour = DAK
		}
	name = "Trade with Vinland"
	desc = "blabla"
	date = { day = 1 month = january year = 1719 }
	offset = 3000
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "Befriend them"
		command = { type = relation which = DAK value = 25 }
		command = { type = trade   value = 200 }
	}
}

event = {
	id = 731046
	random = no
	country = DAK
	trigger = {
		event = 731045
		}
	name = "Trade with our neighboor of Europe"
	desc = "We lean new technologies"
	date = { day = 1 month = january year = 1719 }
	offset = 1
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "Great"
		command = { type = technology which = latin }
	}
}

##################################################
#
# Vinland - Greenland
# ID range 731100 - 731113
##################################################

event = {
	id = 731100
	random = no
	country = DAK 
	trigger = { 
		discovered = 1537 
		NOT = { owned   = { province = 1537 data = NOR } }
	}
	name = "Rediscovery of Greenland"
	desc = "blablabla"
	date = { day = 1 month = january year = 1419 }
	offset = 60
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "We should free the Greenland"
		command = { type = addcore   which = 1537 }
		command = { type = naval value = 100 }
	}
	action_b = {
		name = "It's too far away..."
		command = { type = vp   value = -10 }
		command = { type = stability value = -2 }
	}
}	

event = {
	id = 731101
	random = no
	country = DAK 
	trigger = { 
		discovered = 1538 
		NOT = { owned   = { province = 1538 data = NOR } }
	}
	name = "Rediscovery of Greenland"
	desc = "blablabla"
	date = { day = 1 month = january year = 1419 }
	offset = 60
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "We should free the Greenland"
		command = { type = addcore   which = 1538 }
		command = { type = naval value = 100 }
	}
	action_b = {
		name = "It's too far away..."
		command = { type = vp   value = -10 }
		command = { type = stability value = -2 }
	}
}


event = {
	id = 731102
	random = no
	country = DAK 
	trigger = { 
		discovered = 1537 
		owned   = { province = 1537 data = NOR }
		relation = { country = NOR data = 125 }
	}
	name = "Rediscovery of Greenland"
	desc = "blablabla"
	date = { day = 1 month = january year = 1419 }
	offset = 60
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "Ask them."
	}
}	

event = {
	id = 731103
	random = no
	country = DAK 
	trigger = { 
		discovered = 1538 
		owned   = { province = 1538 data = NOR }
		relation = { country = NOR data = 125 }
	}
	name = "Rediscovery of Greenland"
	desc = "blablabla"
	date = { day = 1 month = january year = 1419 }
	offset = 60
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "Ask them."
	}
}

event = {
	id = 731104
	random = no
	country = NOR
	trigger = { 
		event = 731102
	}
	name = "Our Brothers of Vinland ask us the Greenland"
	desc = "blablabla"
	date = { day = 1 month = january year = 1419 }
	offset = 60
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "Help them."
		command = { type = secedeprovince   which = DAK value = 1537 }
		command = { type = trade   value = 50 }
		command = { type = provincetax   which = -2 value = 1 }
		command = { type = vp   value = 10 }
		command = { type = sleepevent   which = 731106 }
		command = { type = sleepevent   which = 731108 }
	}
	action_b = {
		name = "Greenland is one part of our country"
		command = { type = revolt   which = 1537 }
		command = { type = revolt   which = 1537 }
		command = { type = badboy   value = 1 }
}

event = {
	id = 731105
	random = no
	country = NOR
	trigger = { 
		event = 731103
	}
	name = "Our Brothers of Vinland ask us the Greenland"
	desc = "blablabla"
	date = { day = 1 month = january year = 1419 }
	offset = 60
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "Help them."
		command = { type = secedeprovince   which = DAK value = 1538 }
		command = { type = trade   value = 50 }
		command = { type = provincetax   which = -2 value = 1 }
		command = { type = vp   value = 10 }
		command = { type = sleepevent   which = 731107 }
		command = { type = sleepevent   which = 731109 }
	}
	action_b = {
		name = "Greenland is one part of our country"
		command = { type = revolt   which = 1538 }
		command = { type = revolt   which = 1538 }
		command = { type = revolt   which = 1538 }
		command = { type = badboy   value = 1 }
}

event = {
	id = 731106
	trigger = { control = { province = 1537 data = REB } }
	random = no
	country = NOR
	name = "Secession of Greenland"
	desc = "The People of Greenland decide to join Vinland"
	date = { day = 14 month = january year = 1419 } 
	offset = 5
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Ok"
		command = { type = secedeprovince   which = DAK value = 1537 }
	}
}

event = {
	id = 731107
	trigger = { control = { province = 1538 data = REB } }
	random = no
	country = NOR
	name = "Secession of Greenland"
	desc = "The People of Greenland decide to join Vinland"
	date = { day = 14 month = january year = 1419 } 
	offset = 5
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Ok"
		command = { type = secedeprovince   which = DAK value = 1538 }
	}
}

event = {
	id = 731108
	trigger = { event = 731106 }
	random = no
	country = DAK 
	name = "Annexion of Greenland"
	desc = "The People of Greenland decide to join us"
	date = { day = 14 month = january year = 1419 } 
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Great!"
		command = { type = addcore   which = 1537 }
	}
}

event = {
	id = 731109
	trigger = { event = 731107 }
	random = no
	country = DAK 
	name = "Annexion of Greenland"
	desc = "The People of Greenland decide to join us"
	date = { day = 14 month = january year = 1419 } 
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Great!"
		command = { type = addcore   which = 1538 }
	}
}

event = {
	id = 731110
	trigger = { event = 731105 }
	random = no
	country = DAK 
	name = "Annexion of Greenland"
	desc = "Norway Give us The Greenland"
	date = { day = 14 month = january year = 1419 } 
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Great!"
		command = { type = addcore   which = 1537 }
		command = { type = trade   value = 50 }
		command = { type = merchants   value = -6 }
		
	}
}

event = {
	id = 731111
	trigger = { event = 731106 }
	random = no
	country = DAK 
	name = "Annexion of Greenland"
	desc = "Norway Give us The Greenland"
	date = { day = 14 month = january year = 1419 } 
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Great!"
		command = { type = addcore   which = 1538 }
		command = { type = trade   value = 50 }
		command = { type = merchants   value = -6 }
		
	}
}

event = {
	id = 731112
	trigger = { owned   = { province = 1537 data = DAK } }
	random = no
	country = DAK 
	name = "Come back to Greenland"
	desc = "Eric the Red was born in Greenland. blablabla"
	date = { day = 14 month = january year = 1419 } 
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Great!"
		command = { type = provinceculture   which = 1537 value = inuit }
		command = { type = vp   value = 1 }
	}
}

event = {
	id = 731113
	trigger = { owned   = { province = 1538 data = DAK  } } 
	random = no
	country = DAK 
	name = "Come back to Greenland"
	desc = "Eric the Red was born in Greenland. blablabla"
	date = { day = 14 month = january year = 1419 } 
	offset = 2
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Great!"
		command = { type = provinceculture   which = 1538 value = inuit }
		command = { type = vp   value = 1 }
	}
}[/COLOR]


[SIZE=1]##################################################
#
# AI and Pioneer events for Vinland
# ID range 730900 - 730999
##################################################

event = {
	id = 731901
	random = no
	country = DAK
	trigger = { 
		ai = yes
		event = 731001
	}
	name = "A Legend from Aross the Seas"
	desc = ""
	date = { day = 1 month = january year = 1419 }
	offset = 10
	deathdate = { day = 29 month = december year = 1520 }

	action_a = {
		name = "We must learn more"
		command = { type = stability value = 1 }
		command = { type = ai which = "vinland_discovered.ai" }
		command = { type = infra value = 500 }
		command = { type = naval value = 500 }
		command = { type = trade value = 500 }
		command = { type = land value = 500 }
	}
}[/SIZE][/SIZE]
 
Babass,

There have been a number of people who have offered to do work on Vinland.

No-one has really come up with the goods.

Your events are largely generic in style and will fit well, at least in the short-term. Hopefully someone will take hold of the Vinland idea and breathe a lot more life into it, with leaders, monarch, internal politics and so forth. It's a pretty rich venue for creativity, but I have my hands full with other areas.

I'll try and get your events in for 6.18, otherwise 6.19.

Thanks,

Matty