Integrity
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Summary
Virtually all PM change tooltips are wrong about what goods will be produced more / less.Description
As shown this PM change will result in no diffrence for how many units of liquor are made - yet the tooltip things it will make a big diffrence. I believe this is caused by the game (incorrectly) assuming that the building will be more/less employed after the pm change.This renders the tooltip very unhelpful - since it's consistently wrong about the predicted balance, predicted productivity and predicted goods input and output that the PM will cause.
Steps to reproduce
Read a PM tooltip prediction about how changing something to do with good A will also change good B productionChange the PM
Note that it doesn't infact do that
Game Version
1.9.7OS
WindowsAdditional
Bug Type
OtherSave Game
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Player Pain
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