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StillAlive

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Dec 19, 2013
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Hi, I know that it isn't possible to use the visit chambers interaction as a female ruler. But is there any chance to make it possible through modding? I found the visit chamber script in interaction_events. I don't know very much about modding ck2. So is it enough to duplicate this script and change every is_female request to the opposite? I did this but that caused empty messages which I can't exit...
 
I do think that it should be possible, but not that easily.
Aside from the gender requirements being inversed, it would also require the pregnancy stuff to be applied to the other character (otherwise the code might end up making a man pregnant, not sure if that's possible though :p)

More importantly, at what point in the chain did the empty messages appear?
 
Hmm ok I didn't give thought about that yet. It would be very curious :D

The message (exactly two messages) appear immediately after starting with any savegame with e female character. Haven't tested it with male characters.

EDIT: What I said is wrong. I've tested more savegames and the messages appear for every character (male & female; new and old savegame) after any event message which appears.
 
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Hmm ok I didn't give thought about that yet. It would be very curious :D

The message (exactly two messages) appear immediately after starting with any savegame with e female character. Haven't tested it with male characters.

EDIT: What I said is wrong. I've tested more savegames and the messages appear for every character (male & female; new and old savegame) after any event message which appears.

You mean, without actually starting up the cain itself? Because in that case, I would have no idea what could be causing it... The only thing that could cause that (assuiming that you only changed the interaction_events) would be when the line 'is_triggered_only = yes' got removed. I think.... :blink:
 
Ahh thanks, I forgot that!

I also tryed to change the pregnancy stuff, but I'm not sure if the players character is ROOT or FROM in this case. :unsure:

It depends on which event in the chain it is. If it is an event the player gets, then the player is the ROOT, if the other person gets it, they are the ROOT.
If you need to know who the FROM is, you should look at who got the event that sent this event. I think that in any event he gets, the player is FROM. But I'm not certain about that... You'd probably have to track down each event in the files (search in the id number with ctrl + f with your cursor at the start of the file, that should point you to any reference to the event (and thus also anything that sends the event around)), and than find out who is getting that event.