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OsirisReborn

Lt. General
6 Badges
Oct 22, 2005
1.207
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  • Hearts of Iron II: Armageddon
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  • Rome: Vae Victis
Ok seems i kinda behind in land docs.
say your playing as Germany and NOT losing, do you:
Research volksturm to get HQ IV and MIL bonus and then get modern blitzkrieg when its available?
Or do you avoid researching volksturm and just wait.
If you abandon the volksturm doc to go modern blitzkrieg what happens to your HQ IV on map and in production?
 
I avoid Volksturm. Loss of 10 Inf organisation makes it pretty bad (basic ORG for INF is 30 - without any techs - so it's a heavy loss). If you have 200 inf div's, it's better that you avoid crippling them :) unless you run 6:3 militia:inf ratio in armies. 6mil + 3inf is a very good combo if you want to spare manpower, and if you run such an army i can see uses for Vsturm

As for the latter question : If you have a unit more advanced than your current tech - you don't lose it nor is it downgraded.
 
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Both the INF and the MIL have 99 org. Going down to 89 org is that bad? To me that still seems pretty high and you can crank out a MIL (109 org) every 26 days.
I have 154 INF and 110 MIL,so its a tough call.
Im going to try Iwo's CAV idea on the basis that each CAV will free up 3 MIL in Russia due to the higher speed they can cover greater area (and they suppress much better).
So I'll end up using the MIL in the lines again. Now that they're MIL II they can actually make a difference.
Getting HQ IV before '47 seems to be the main reason to do it tho.
 
Keep in mind that land battles are almost always won by organisation of one side dropping to 0. (except for fights where one of the sides has 0 MP for quite a long time) While i'm sure one veteran or another goes for Volksturm and has the math to prove that it's the best way to play as Germany, i've had far too many fights where 5 org decided of win or loss.

Also keep in mind that there aren't too many Urban provinces. And if you're winning as germany, you won't be DEFENDING the same place too often :)

I wouldn't take it.
 
I forgot the +10 org u get from fire-brigade and spearhead :)
I completely agree about the + urban defense, thats useless.
The main bonus is the sneak preview HQs and the mad militia turnout (with small arms bonus too i bet its 1 mil every 2 weeks!)
So it's a "yea I'm on the ropes, time for volksturm" thing.
Besides, I seem to remember saying something somewhere about abandoning docs being gamey :O
 
I can see some cases where Volksturm might be useful before '47 to a Spearhead country that isn't Germany. Axis minors like Hungary, Bulgaria and Romania will need a lot of militia to do anything useful against the Allies or the Soviet Union, and the urban defense bonus could make the difference between holding on to Stalingrad or repeating history. However, as Germany the -10 org will outweigh any sort of bonuses you get, especially for armor which is still going to be the focus of your war machine.
 
Ditch it, you can win much easier as Germany in any scenario...
OK, 1944 is tough, you won't win easily but won't lose either.
Unless you play a tough multi challenge or a math conquest...
...(like - yeeee I won the war with +23 MP than last time)...

Don't research it.

There are other ways to win if you play carefully.

I like the 6+3 div thing because it's scientific, but I never implement it becuse it's more "game stuff" than "historical / flavour stuff" to me.
I like to build more "stuff" like all-inf army or JV44 in late '44 or even the Mouse SuperTank and I'm glad to win (or not lose) when I do it.
Getting a perfectly productive army of 50 Army corps consisting of 6+3 Mil/Inf might lead me to victory if I play Multiplayer, but it's not that fun.
I can still use Age of Empires II* for that.

*= For building a perfectly productive army !!
 
I doubt i can research it, really scratching my head when/where ill have the slot for more land docs...
Yes id prefer 300 INF '43 all brigaded with atomic artillery but there's really no way...
I'm down to 100 MP so i can build either 2 runs of infantry or 5 runs of MIL, there's fighting on 4 different fronts too.
I kinda have to go MIL even if i just use them to guard my flanks.

a small point: volksturm gives +5 trickle-back, that's equal to a whole nother hospital tech... interesting.
 
A new idea, current game proving MIL II are so good that I wonder if I never built any INF if it wouldn't have been better.
The method, build only MIL from outset and use starting INF only. Initially, flesh them out with mil or just combine them all 3 deep making korps with a LT general. Then, use MIL stacks as units unto themselves.
I've noticed most often your INF just get left behind to guard flanks and pull security. Your mechanized forces do the work, your handful of INF korps can do the critical defense/pile on work and the rest of the gang can do the rest. Your total divisions by mid game would be much much higher letting you have plenty of beach garrison anti partisans whatever and if you get stopped a wall of MIL will still turn the tide when they catch up.
This would be plain unbrigaded MIL, you could probably get away with 10 runs of 99 at least.
Adding brigades would completely change the dynamics and i haven't tested that.
I bet alot of the USSR players have tho....
 
Mil II are very good. The only problem is that they come too late. And even with rushing Inf '43, you wont be able to have it before mid-42....too late for barbarossa as germany or ussr.

In a MP game i'm doing, my russian opponent have made the choice to build a massive MIL army. He had something between 650 and 750 divs by may 40.
I've made barbarossa without ground attack and starting with 250 divisions...here's the result after 3 months...

screensave42k.png
.


militia worth nothing before MIL-II, which comes too late. You can do every calculation you want. If it doesnt work in the game, it doesn't work.

I think the only valuable use of militia is against ennemy which haven't any tanks/hard terrain.
For example, militia could be a good use for china (especially with free market+draft army)
 
I have done the massive militia army vs the Germans and managed to defeat them only using Militia. I build milita as Germany even and I like them alot. Also used them alot in the Armageddon scenario espicially as Prussia. Militia+bridades is decent enough but you need a huge amount of IC to really pull it off as upgrading to militia 43 + upgrading tanks etc is a major pain. I've had upgrades at 2000 IC before as I had around 500 divisions.
 
You can do everything in SP, even conquering the world with countries like finland or persia.
 
Well you could be not losing yet not winning either, if your advancing you need more units.
If your manpower is low enough MIL is the only way.
 
Tanks and aircraft are much more capable than MIL in offensive, especially if you've low MP.