This has probably been around for a while, but I haven't really noticed it until now. The vanilla event 7100 has the following code:
But it looks like having multiple random_character switches in an option just makes the game look at the same character multiple times.
I'm guessing this is not WAD
Code:
option = {
name = "EVTOPTA7100"
owner = {
set_country_flag = diseases_are_spreading
treasury = -30
random_character = {
limit = { not = { traits = unhealthy } }
add_trait = unhealthy
}
random_character = {
limit = { not = { traits = unhealthy } }
add_trait = unhealthy
}
}
}
option = {
name = "EVTOPTB7100"
owner = {
set_country_flag = diseases_are_spreading
random_character = {
limit = { not = { traits = unhealthy } }
add_trait = unhealthy
}
random_character = {
limit = { not = { traits = unhealthy } }
add_trait = unhealthy
}
random_character = {
limit = { not = { traits = unhealthy } }
add_trait = unhealthy
}
}
population = -5
}
But it looks like having multiple random_character switches in an option just makes the game look at the same character multiple times.


I'm guessing this is not WAD
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