I'm a detailed micro-manager in these PDX games, and dive into the sub-menus to learn the how-to in all these PDX games, but I only play vanilla/no-mods, and I don't know the game code nor trying to figure out that stuff, but this is just about the process of how new population growth works and whether I found a bug. Game setup info:
Normal>Ironman.
Nation: Armenia.
Primary culture: Armenian.
Religion: Zoroastrian.
Having set that up - reference my 2x screenshots for a question related to Culture and Rank, for New Growth populations. To be clear, this is about new growth, not Immigration (which is also in the first screenshot bottom middle, but the new growth is top right of the pop-up).
Note that in the 2nd screenshot, it shows that Sarmatian does NOT have authority to gain Civilian "Civic Right" as the Dev's described that "Rank" of Civ Pops in the game, above the Freeman status, so no Citizen nor Noble allowed for Sarmatian Culture pops, and existing pops in those Ranks must Demote. However...my New Growth shows Sarmatian creating brand new Citizens, which should be disallowed/denied in the process of initial pop creation (at least, it's always denied in PDX's other games with similar metrics). Admittedly, I'm framing this from thinking that the ruleset should function just like Vicky series where these ranks were denied from initial build.
So, is this Working As Designed (WAD) for the Sarmatian new growth pop to be generating as a Citizen as the first time that pop enters the game's data pool, or is that an oversight by the Dev's in the way they didn't force-restrict New Growth pops in unauthorized Ranks, and this is a Bug? I would think that - a new Growth pop, if it must be Sarmatian, should only generate up to Freeman rank. Or, there should be an odds possibility that an Armenian Zoroaster is generated, given that those are both primary culture and religion, right? I've looked across all my provinces and this same trend shows that pops are new-growing into unauthorized ranks (Civic Right status).
Normal>Ironman.
Nation: Armenia.
Primary culture: Armenian.
Religion: Zoroastrian.
Having set that up - reference my 2x screenshots for a question related to Culture and Rank, for New Growth populations. To be clear, this is about new growth, not Immigration (which is also in the first screenshot bottom middle, but the new growth is top right of the pop-up).
Note that in the 2nd screenshot, it shows that Sarmatian does NOT have authority to gain Civilian "Civic Right" as the Dev's described that "Rank" of Civ Pops in the game, above the Freeman status, so no Citizen nor Noble allowed for Sarmatian Culture pops, and existing pops in those Ranks must Demote. However...my New Growth shows Sarmatian creating brand new Citizens, which should be disallowed/denied in the process of initial pop creation (at least, it's always denied in PDX's other games with similar metrics). Admittedly, I'm framing this from thinking that the ruleset should function just like Vicky series where these ranks were denied from initial build.
So, is this Working As Designed (WAD) for the Sarmatian new growth pop to be generating as a Citizen as the first time that pop enters the game's data pool, or is that an oversight by the Dev's in the way they didn't force-restrict New Growth pops in unauthorized Ranks, and this is a Bug? I would think that - a new Growth pop, if it must be Sarmatian, should only generate up to Freeman rank. Or, there should be an odds possibility that an Armenian Zoroaster is generated, given that those are both primary culture and religion, right? I've looked across all my provinces and this same trend shows that pops are new-growing into unauthorized ranks (Civic Right status).
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