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ve3609

Lt. General
68 Badges
Aug 23, 2008
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a lot of times when Im playing EU3 and I'm at war, it's all or nothing. I could have wiped out all enemy armies and lay siege to their provinces, yet they will not even so much as WP. How about a more reasonable AI? One that would recognize that winning or a draw is an impossibility?
 
Compared to EU I the peace negotiation AI is 1000x better at knowing when a victory is decisive or transitory. I think it probably goes without saying or suggestion that they will continue to improve an imperfectable mechanism.
 
I'm all in for determining your wargoal like in Victoria 2. That could avoid all sorts of problems.
 
I really hope they implement the CKII system of warscore gradually increasing if you control the territory that is being disputed. Maybe each province could have a "Willingness to surrender" value which goes up the longer it is occupied. It still costs the same warscore and gives the same warscore, but the AI becomes more likely to surrender it.

It would be good if that sort of thing scaled - so it would be much harder to get the AI to give up a core territory close to its capital, but easier to convince it to surrender a border province.

That way we can avoid the EUIII AI's tendency to not give up 1 province until 10 are occupied. :wacko:
 
The AI seems pretty good about knowing when it it losing. Though, I would like it if the allies would realize when they are not in a position to demand things.

I don't know. I just finished a war with Austria (HRE) in which 6 months after I had sieges in every province, and they were starting to fall, they still wouldn't accept anything over 1/4 WS. That seems to happen a lot.

OTOH, I would like to see it harder to take piles of provinces in a war. There should be in increase in cost, so 2 provs cost more than the sum of each alone, and so on.

The AI's absurd peace demands are something that has always puzzled me. Since the game engine can tell me what my WS score, & how it compares with my demands, why can't the AI be told not to send absurd offers?
 
In my opinion it would actually be a mistake to have the ai capitulate because all its territory is seized. There is still the diplomatic possibility of security help from a large power, or an ally coming to the rescue. Rather than change the AI to automatic surrender, it would be better to allow garrisons to actually have a chance of repelling an army (which would combine well with more severe seasonal attrition). This would at least be more historical.
 
I don't know. I just finished a war with Austria (HRE) in which 6 months after I had sieges in every province, and they were starting to fall, they still wouldn't accept anything over 1/4 WS. That seems to happen a lot.

Would YOU accept a peace over 25% WS if you were just "starting" to fall?
 
Would YOU accept a peace over 25% WS if you were just "starting" to fall?

Yes, I would. The situation was literally hopeless. Once 100% of your provinces are besieged, and you have no army, you bet I'd get out. By "starting to fall" I simply mean that the inevitable fall of province after province had begun: the death spiral. This means that, with each fort which falls, there are more troops to hit the rest. What's the point in fighting on? Every unit you raise will die as soon as it shows up. I'd give up now, while the total WS is still in the 60's, since 100% is almost inevitable. (Even the one real hope was missing, as I was only a short way into a truce with all the other big powers.)

If you say they should fight on in this state, what will the fight with?
 
I think the whole point is to stop the player from taking advantage of the AI. So they don't just go and wipe out the AI army and then make demands to weaken them or something like that. Also the player kind of has an edge any way seeing as they know they can just place 1-2 regiments on a province and move the rest of their army to take more provinces.
 
I think the whole point is to stop the player from taking advantage of the AI. So they don't just go and wipe out the AI army and then make demands to weaken them or something like that. Also the player kind of has an edge any way seeing as they know they can just place 1-2 regiments on a province and move the rest of their army to take more provinces.

Yes, but what is to be the replacement, if any? Will it still be necessary to blanket a country with troops to win, with the only change being that the AI knows that? If so, it'd not that big an improvement. Even at the end of the period this wasn't necessary.

I'd like to see more wars where one province changes hands, with maybe a few other items in the peace. And these wars won without the total victory we now need. I do think non-linear peace costs would help. But the AI would need to change.

So the question is, What should be the criterion for saying "We should make peace" without the sort of total victory I described above? And if the AI were programmed to do so, how to we push the player to do the same?
 
So the question is, What should be the criterion for saying "We should make peace" without the sort of total victory I described above? And if the AI were programmed to do so, how to we push the player to do the same?

War exhaustion penalty for refusing a peace offer that already gave you what was your right by CB should help. Now matter how big or small your country is, no one can use a big war exhaustion.