Most of you know by now what this is about: The lack of it.
Warfare for many parties is usually a necessary evil rather than a pleasant break in boring peace.
I even found myself afflicted by peaceitis when I played a stinking filthy rich Holland being the defacto overlord of the orient until a series of subs finished it off. The possibility to increase my power peacefully filled me with greed. Of course, I still found ways to fight atleast one war per session, along with France more than any other nation in the game.
Evidently, greed is the driving motivation behind staying peaceful. It's easier to economize by being at peace.
The Daniel clone (sorry dude, your name is too weird to register) made among his more insane rants a pretty good suggestion: Victory points.
What if there were provinces in or outside europe with massive production and basetax incomes? Give every player one or two starting VPs. Make the noncontrolled ones pagan and outlaw conversion of them in order to keep them attractive to all comers. Say a goldprovince with 200d goldincome and 200-300d tax income. This WILL be an attractive goal in a war. Or perhaps keep the value lower but still decently high to avoid making them gamebreaking but still attractive enough.
Couple this with Ryoken's "leader points for war experience" idea and people not engaging in wars will suddenly suffer 2 very difficult propositions: They will not be able to grab those VPs and they will not get good leaders making them vulnerable to the warring nations out for their own VPs.
Discuss.
Warfare for many parties is usually a necessary evil rather than a pleasant break in boring peace.
I even found myself afflicted by peaceitis when I played a stinking filthy rich Holland being the defacto overlord of the orient until a series of subs finished it off. The possibility to increase my power peacefully filled me with greed. Of course, I still found ways to fight atleast one war per session, along with France more than any other nation in the game.
Evidently, greed is the driving motivation behind staying peaceful. It's easier to economize by being at peace.
The Daniel clone (sorry dude, your name is too weird to register) made among his more insane rants a pretty good suggestion: Victory points.
What if there were provinces in or outside europe with massive production and basetax incomes? Give every player one or two starting VPs. Make the noncontrolled ones pagan and outlaw conversion of them in order to keep them attractive to all comers. Say a goldprovince with 200d goldincome and 200-300d tax income. This WILL be an attractive goal in a war. Or perhaps keep the value lower but still decently high to avoid making them gamebreaking but still attractive enough.
Couple this with Ryoken's "leader points for war experience" idea and people not engaging in wars will suddenly suffer 2 very difficult propositions: They will not be able to grab those VPs and they will not get good leaders making them vulnerable to the warring nations out for their own VPs.
Discuss.