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dannie

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Nov 9, 2010
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Monsters have very special opinion about the great holiday of Hill-o-Win which was proclaimed by the last Great King to honour His brilliant victory over a tribe of wandering goblins… The goblins name this holiday as the Day of Pumpkin Gathering and take it as the symbol of the fear they cast at the heats of men, and which fear was, embarrassingly enough, the reason that led the Great King to the battle with that tribe. To celebrate the date monsters usually build a Hill-o-Win shrine – the great pile of pumpkins with pumpkin head on the top.

Happy Helloween and Hill-o-Win everybody!

warlock_screen02.jpg
 
Haha, that's what I call a giant pumpkin! :)
 
Language, please...
 
...

Anyways, any confirmation from the devs that this will be a 1 unit per tile game ?

Using Civ5's engine/graphics does not equal using 1up in any way. It might be they will, I really don't know, but the one has really nothing to do with the other.
 
It's more that so far all the shots we've been shown have only ever had one figure type in any given hex. I'd thought once that there was one that had mixed it up, but when I went looking for it it turned out I was mistaken.

Which doesn't prove that it's one hex, one unit, but we're getting into 'can't prove a negative' territory here, and every screenshot we get shown without having different troop types sharing a hex strengthens the hypothesis.

At the moment, I would say that Warlock being one unit, one hex is at about the level of a scientific theory. We can make predictions on the theory (that we won't see different units sharing a hex, at least not peacefully) and it's falsifiable (if we ever see different units sharing a hex without being in combat, the theory has been disproven). Like a scientific theory, every new piece of evidence that matches the predictions strengthens the theory.
 
We've also never seen units on cities, yet. Would you assume that you can't defend cities from this? ;)
 
Reductio ad absurdem, eh?

Actually, I think there has been a screen which had a unit on a city tile. Not the central castle, admittedly, but a tile that was built on. Still, it's obviously silly to propose that you can't put units in cities, while there's precedent for one unit per tile in a game that (apparently) looks very similar to this one in other ways. There are also relatively few shots with cities compared to shots with units, so there are less 'successes' for the can't-defend-cities prediction even if I'm wrong there.

Like I said, the theory can be falsified at any time by the release of a screenshot that does have different types of troops sharing a hex peacefully, but every screenshot we have so far hasn't done so, and every further one that doesn't (as long as it includes units at all) strengthens the feeling that we're not seeing it because it can't be done. We've had enough screenshots released now that it's stretching coincidence that they just happened to all show one unit per tile so far. It could be that units sharing tiles is something that hasn't been implemented yet but will be before release, but if it was possible in the current builds, I would have expected to have seen it after the ten or so screenshots we've had.
 
Reductio ad absurdem, eh?

I know, hence the ";)" ;) Currently, I'm content with not knowing, and I'm sure we'll be told soon enough. Can't wait for the flamewar thread on this topic... :p

EDIT: Personally, I feel that the screenshots we've been showed so far are more of an "art screenshot", placing units for us to see. That might be a reason why we've seen only one unit per tile -- "seeing" the unit is then easier. Once the first proper gameplay screenshots come out, I'm sure we'll be able to deduce more out of them.
 
Heh. Yes, I've certainly considered that possibility. My hunch is that these screenshots are representing a game quite early in development, more to show off the art than game features just yet, and thus just because a feature hasn't been seen yet doesn't mean it won't.

That said, we've had some units that were fairly confusingly arranged (or outright obscured) - partially why I thought I had seen multiunit tiles, but they turned out when I went back and looked at them again to be in seperate tiles after all. So I would expect, if it was possible in the current build, to have seen a multiunit tile by now.
 
I guess it would be too simple and elegant for a dev to come and tell what is ahead about this feature, so we can really start the flamewar.

Now lets dream:
multiple units per hex, with a limitation (say, no mre than ten, arbitrarily...), and REAL tactical combats, on a zoomed in random tactical map, generated according to the strategic tile the battle is going on in. Think HOMM, Elemental... but with tactics (formations, flanking, terrain effects, meteo effects, spells....). With a good auto resolve if need be. MoM achieved that...

I have been checking the facebook screens, it really looks like 1 unit per tile, complete with archers shooting over mountains, towns, and other nonsense like that...Or so it SEEMS...
 
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The screens we have seen so far all indicate that the game might indeed be using Civ5's 1UPT system. Based on the Civ5 experience, I'm not convinced that 1UPT works with maps of this size. With much bigger maps and a decent AI, I can see it working, but so far the maps don't seem to have that size. Then again, we really don't have much information yet, and the classic "stack of doom" approach has plenty of downsides too, so perhaps we'll be surprised with innovation. :)

Civ5 offers a number of good lessons to learn from, and I don't doubt the devs of Warlock pay attention to them.
 
Well, one thing that it does seem to be demonstrating is that units can be of different sizes, up to about eight.

One thing I would like to see based on that would be perhaps keeping 1UPT, but allowing the units to be heterogenous. So instead of having your warriors over there and your rangers over there and your rogues over here, you could mix all three in a single unit. Which is also kinda 'stack of doom'-ish, but still allows for combat to take place on the strategy map if the devs are going that way (although I'd LOVE a tactical battle map) and has one huge advantage over the MoM and AoW standard that you can see at a glance what's coming for you rather than just what the computer considers the most dangerous thing in the stack.
 
Nice pumpkins. :)

Also hoping for command rating limits where you can have a certain amount of units in a tile if your command rating is high enough.