martmol said:
using WATKABAOI 1.81 - By Cool-Toxic as a base i will redo events, nation set ups and tax bases.
as a starter i would like to ask the guys from the watkabaio MP game to give me some ideas.
on the to do list:
-partition france and weaken its starting position
-redoing brandenburgian events by deleting most of the hungary event sequence.
-adding events that give cores to ottoman, instead of having cores al around the world at start.
-cores on major nation capitals
-giving poland more manpower
-increasing base tax in russia
-lowring the overal base taxes around europe
first of all, towards what PURPOSE you planing to redo the set up? as having a historical set-up for example or for a "pure" and only mp "balance"?
regardless, some MAJOR ISSUES:
1-MOST IMPORTANT - lower base-tax in most european provinces. for that, best comparation available to date would be the "extrawatck" mod. please take a look at it and notice how tax is divided "properlly" as into affecting tech research and stability handicaps/slider position/country size.
-same as above for manpower. as a thumb rule. notice wich former vanila provinces have been "split" into more or in-between each other. and use the percentage measure into dividing the tax-base and manpower accordinglly.( by using extrawatck mod for that you will be able to keep the historical aspects as certain areas should be more "poor" or more "rich", etc...). also as burning ego mentiones above, need to consider the population range factor( since a 1337 will greatly increase population in certain provinces by 1820, etc).
-as example: assume 2 vanila provinces with base 6 and 8 have been "translated" (in watckboi map) into 3 provinces. therfore the base tax for all 3 should be no greater then 14(3, 5,6 would be "ideal").
becouse of the base tax and manpower there are many eu2 strategies not effective in this mod( such as staying small). also the tech research is compleatlly irrelevant as it is right now. even having latin or orthodox tech does not make a diffrence in everymajor nation beeing able to keep up and reach "ahead of time" penalties WAYYYY to easy and especially too earlly.
2- the start-up individual manpower. assuming that in any mp games, all nations will first expand into their "historical" regions and "claims":
-france starts with HUGE manpower and can multiply that a few times over within 10 years or less by "normal" expansion alone.
- engalnd has too little, as same as castile does. i am not sure about germany as a whole or russia. regardless the WHOLE manpower needs to be remade...along same lines as the base tax. poland has more the enough manpower. however spain has the LEAST( as compared), and that including aragon AND portugal...
3- for following main reason otomans needs a lot of tweaking:
-no human to the east(as most mp cant get a persian player even)= always can expand east/africa/asia without any impediments at all( especially if 1337 start in wich will take way too much time until europeans can possibly and effectivlly challange that.)therfore in order to adjust that there are 2 options inter-related.
-adopt an agceep style for ottomans to have their cores "released" via events at appropriate times. of course ottomans can still expand way too easy(diploannexations), but at least not as fast. and to adjust that even further increase the number of shiite provinces , including state religions(to shiite) WHEREVER possible( to be at least somehow historical valid). also allow ottomans to get core on the costal north africa( when historical valid) and remove entierlly their cores on crimea( wich they never "owned" and ALSO to restrict their posibility of blocking russia WAY to earlly in game, before she can even have a chance to do anything about it).
4- france partition. again an excelent idea i noticed in agceep. make france vassals have an "expiration" date as historical valid. by that i mean coding the annexation date as wished.( for example france can not diploannex orleans until 1450's) there is a way around that, france will simplly dow its former vassals and RE-vassal again( thus gaining the 10 years standard waiting period). HOWEVER that will at least keep her busy for a while+ many stability hits, etc( IF she chooses to hurry into annexing all its vassals). also INCREASE the number of provinces her vassals own in such a manner as the ai can gather some troops. also by doing that the france player will MUST make a choice. use its vassals as allies against initial england war OR attempt to take them over. the second option will make her vulnerable to english attacks.
-also make normandy and gascony nations as vassals of ENGLAND(per historical) . maybe more, i am not sure. boost burgundy's leaders as well.
- as bob says, too much high offensive stats for leaders( makes practically the whole 100years less as such since too much instant kills especially since all players use cavalery troops at start, in france at least that is). other then the english major king(henry? forgat atm) there is no reason for ANY leaderson both sides to have anywhere above 3 offensive. BUT you could increase their movement(or lower) wich would make the HYW more "real"( wars based on how fast troops move due to leader, etc).
4- the hungarian inheritance of brandemburgh. simplly add the command "ai = yes" and i think that should do it( so even does not even trigger for human. or make an option "b" of some sorts( i think cool toxic already did no?).
5- personally, i think that having cores on all players capital is "gamey", sort of speak. makes wars based anything BUT considerations of any sorts(bb/stability/relatiosn) generally having a cb on anyone lowers relations in time wich in turn affects the CHOICE of the player into considering such aspects. regardless it is a good option if SHORT-term mp( where war is the only consideartion available).
6- to adress matty point: no need to have a sweeden at start; instead give a choice event for norway to SPLIT( as the 2 historical countries) OR keep the "union"( and SWITCH tag to SWE), and wich in turn would trigger a war with denemark over the future of HOW the union of khalmar will look like
- or simplly norway switches tag to sweeden in one event wich will trigger the second where she has to release a "new" norway(adjusting the capitals as well within the events).
7- i think beeing able to form italy is a good thing, just as any german minor can form germany

. in my case, and becouse "normal" setting(faster bb decrease), becoming italy was quiet irelevant at the time i did. however for mp purposes an otalian state is more needed. especially since on watckboi all humans have more space to expand against ai then they should...