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martmol

EU2 oldie
43 Badges
Aug 5, 2005
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using WATKABAOI 1.81 - By Cool-Toxic as a base i will redo events, nation set ups and tax bases.

as a starter i would like to ask the guys from the watkabaio MP game to give me some ideas.

on the to do list:
-partition france and weaken its starting position
-redoing brandenburgian events by deleting most of the hungary event sequence.
-adding events that give cores to ottoman, instead of having cores al around the world at start.
-cores on major nation capitals
-giving poland more manpower
-increasing base tax in russia
-lowering the overal base taxes around europe
-Venice-Italy event
-Add a Sweden from start.
-Give all player nations 6/6/6/6 diplos/traders/etc at start.
-Give all player nations an army of 20.000/20.000 at start.
 
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Fix the weird Venice -> Italy event. When I say fix, I mean remove.

Give all player nations a starting treasury of >500.

Give all player nations TCs in all provinces (done easiest with event, btw).

Add a Sweden from start.

Give all player nations 6/6/6/6 diplos/traders/etc at start.

Give all player nations an army of 20.000/20.000 at start.
 
adding events that give cores to ottoman, instead of having cores al around the world at start.

Isnt having cores over all the place a standart thing on most multiplayer games? Havent played one without em. After all cores mean faster expansion and getting rid of the AI is a priority for human-human wars. Hell, in drake's map everyone got a tonelage of free cores around (castile on all of aragon, bradenburg over all of north germany, poland over all of lithuania-crimea-caucasus, venice over all north italy, etc).

Also a tip about manpower: sometimes manpower isnt directly the problem. Sometimes population is. A province that has 1 manpower with 5000 population, for example, will double its manpower after reaching 20000 population (and will have thus 2 manpower).
 
BurningEGO said:
Isnt having cores over all the place a standart thing on most multiplayer games? Havent played one without em. After all cores mean faster expansion and getting rid of the AI is a priority for human-human wars. Hell, in drake's map everyone got a tonelage of free cores around (castile on all of aragon, bradenburg over all of north germany, poland over all of lithuania-crimea-caucasus, venice over all north italy, etc).

sounds better to give more cores to more mayor nations

BurningEGO said:
Also a tip about manpower: sometimes manpower isnt directly the problem. Sometimes population is. A province that has 1 manpower with 5000 population, for example, will double its manpower after reaching 20000 population (and will have thus 2 manpower).

thanks for the tip
 
martmol said:
using WATKABAOI 1.81 - By Cool-Toxic as a base i will redo events, nation set ups and tax bases.

as a starter i would like to ask the guys from the watkabaio MP game to give me some ideas.

on the to do list:
-partition france and weaken its starting position
-redoing brandenburgian events by deleting most of the hungary event sequence.
-adding events that give cores to ottoman, instead of having cores al around the world at start.
-cores on major nation capitals
-giving poland more manpower
-increasing base tax in russia
-lowring the overal base taxes around europe

first of all, towards what PURPOSE you planing to redo the set up? as having a historical set-up for example or for a "pure" and only mp "balance"?
regardless, some MAJOR ISSUES:

1-MOST IMPORTANT - lower base-tax in most european provinces. for that, best comparation available to date would be the "extrawatck" mod. please take a look at it and notice how tax is divided "properlly" as into affecting tech research and stability handicaps/slider position/country size.
-same as above for manpower. as a thumb rule. notice wich former vanila provinces have been "split" into more or in-between each other. and use the percentage measure into dividing the tax-base and manpower accordinglly.( by using extrawatck mod for that you will be able to keep the historical aspects as certain areas should be more "poor" or more "rich", etc...). also as burning ego mentiones above, need to consider the population range factor( since a 1337 will greatly increase population in certain provinces by 1820, etc).
-as example: assume 2 vanila provinces with base 6 and 8 have been "translated" (in watckboi map) into 3 provinces. therfore the base tax for all 3 should be no greater then 14(3, 5,6 would be "ideal").
becouse of the base tax and manpower there are many eu2 strategies not effective in this mod( such as staying small). also the tech research is compleatlly irrelevant as it is right now. even having latin or orthodox tech does not make a diffrence in everymajor nation beeing able to keep up and reach "ahead of time" penalties WAYYYY to easy and especially too earlly.

2- the start-up individual manpower. assuming that in any mp games, all nations will first expand into their "historical" regions and "claims":
-france starts with HUGE manpower and can multiply that a few times over within 10 years or less by "normal" expansion alone.
- engalnd has too little, as same as castile does. i am not sure about germany as a whole or russia. regardless the WHOLE manpower needs to be remade...along same lines as the base tax. poland has more the enough manpower. however spain has the LEAST( as compared), and that including aragon AND portugal...

3- for following main reason otomans needs a lot of tweaking:
-no human to the east(as most mp cant get a persian player even)= always can expand east/africa/asia without any impediments at all( especially if 1337 start in wich will take way too much time until europeans can possibly and effectivlly challange that.)therfore in order to adjust that there are 2 options inter-related.
-adopt an agceep style for ottomans to have their cores "released" via events at appropriate times. of course ottomans can still expand way too easy(diploannexations), but at least not as fast. and to adjust that even further increase the number of shiite provinces , including state religions(to shiite) WHEREVER possible( to be at least somehow historical valid). also allow ottomans to get core on the costal north africa( when historical valid) and remove entierlly their cores on crimea( wich they never "owned" and ALSO to restrict their posibility of blocking russia WAY to earlly in game, before she can even have a chance to do anything about it).

4- france partition. again an excelent idea i noticed in agceep. make france vassals have an "expiration" date as historical valid. by that i mean coding the annexation date as wished.( for example france can not diploannex orleans until 1450's) there is a way around that, france will simplly dow its former vassals and RE-vassal again( thus gaining the 10 years standard waiting period). HOWEVER that will at least keep her busy for a while+ many stability hits, etc( IF she chooses to hurry into annexing all its vassals). also INCREASE the number of provinces her vassals own in such a manner as the ai can gather some troops. also by doing that the france player will MUST make a choice. use its vassals as allies against initial england war OR attempt to take them over. the second option will make her vulnerable to english attacks.
-also make normandy and gascony nations as vassals of ENGLAND(per historical) . maybe more, i am not sure. boost burgundy's leaders as well.
- as bob says, too much high offensive stats for leaders( makes practically the whole 100years less as such since too much instant kills especially since all players use cavalery troops at start, in france at least that is). other then the english major king(henry? forgat atm) there is no reason for ANY leaderson both sides to have anywhere above 3 offensive. BUT you could increase their movement(or lower) wich would make the HYW more "real"( wars based on how fast troops move due to leader, etc).

4- the hungarian inheritance of brandemburgh. simplly add the command "ai = yes" and i think that should do it( so even does not even trigger for human. or make an option "b" of some sorts( i think cool toxic already did no?).

5- personally, i think that having cores on all players capital is "gamey", sort of speak. makes wars based anything BUT considerations of any sorts(bb/stability/relatiosn) generally having a cb on anyone lowers relations in time wich in turn affects the CHOICE of the player into considering such aspects. regardless it is a good option if SHORT-term mp( where war is the only consideartion available).

6- to adress matty point: no need to have a sweeden at start; instead give a choice event for norway to SPLIT( as the 2 historical countries) OR keep the "union"( and SWITCH tag to SWE), and wich in turn would trigger a war with denemark over the future of HOW the union of khalmar will look like ;)
- or simplly norway switches tag to sweeden in one event wich will trigger the second where she has to release a "new" norway(adjusting the capitals as well within the events).

7- i think beeing able to form italy is a good thing, just as any german minor can form germany ;) . in my case, and becouse "normal" setting(faster bb decrease), becoming italy was quiet irelevant at the time i did. however for mp purposes an otalian state is more needed. especially since on watckboi all humans have more space to expand against ai then they should...
 
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france partition. again an excelent idea i noticed in agceep

AGCEEP wasnt the first to implement it... ;)

also make normandy and gascony nations as vassals of ENGLAND(per historical)

French Normandy was occupied by English forces during the Hundred Years' War in 1345–1360 and again in 1415–1450. In 1337 it was still french.

remove entierlly their cores on crimea( wich they never "owned"

Pasha Gedik Ahmed conquered Kaffa from Genoa in 1475. Menli I Giray, the Crimean Khan also was captured in the meanwhile, and released shortly afterwards as far as he accepted Ottoman sovereignty.

Dont know if its properly correct to have cores in Crimea, but it isnt properly correct to have em in Wallachia-Moldova-Ragusa (or Steiemark for instance!) either, since the Turks never conquered these regions (most retained their indepence but had to pay tribute and men to the sultan).
 
BurningEGO said:
Dont know if its properly correct to have cores in Crimea, but it isnt properly correct to have em in Wallachia-Moldova-Ragusa (or Steiemark for instance!) either, since the Turks never conquered these regions (most retained their indepence but had to pay tribute and men to the sultan).
oh yes, quiet "insulting" to romanians in making them national provinces of the turks and thus denying them the on and off 500 years of war against the port. and yes, all romanians entities paid at most tribute :( .
-as i mentioned ottos cores need to be trimed all around, if want to keep at least some historical integrity.

by the way isn't this thread in the wrong forum section?
 
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now cause its an scenario for the watkabaoi, but it seems it will redo events and stuff also:p
 
beregic said:
by the way isn't this thread in the wrong forum section?
It is. This section is only for downloading.

As for the comments, I disagree with all this "historical setup" with events and such controlling development. All player nations should exist from start with their "natural" provinces, a bunch of cores around (for some fast development) according to their historical nature, and cultures.

What would be interesting is adding an event file for all player nations, that would give out cultures or other bonuses once certain targets have been acquired. Such as "own all Czech provs, get Czech culture" or "own all Scandinavian provs, get 1 Shipyard" or "own all your starting cores, get these extra cores (or extra tax/mp)" etc etc... But this will be a real bastard to create and balance...
 
Mats_SX said:
Fix the weird Venice -> Italy event. When I say fix, I mean remove.

...

i think an Italy/germany option is fine, one of the nice thing about the mod actually, and to me the designated country should just retain it's leader file.
 
i broke my arm so i wont be able to work for this the upcoming months.
 
Edits done by this point:
+10 MP to england
sweden created
denmark full powered

nothing more:(
 
Yeah!!!WATKBAOI rocks!!!
Is it also suitable for soloplayer?
 
Where can I download it?
 
I created an extra events file that allows for / facilitates massive colonization by Japan in the Pacific islands, Taiwan and the Phillipines, if anyone wants it... might make a multiplayer game pretty interesting if a player created an uber-Japanese empire. (While it's not *really* designed to go that far, I have successfully discovered and colonized western North America and Australia with it - in the same game.)

What it does is divide up the likely Japanese colony sites (roughly all islands except for Indonesia within striking distance of Japan) into about 6 groups, and once you have colonized all of each group you get an explorer and a conquistador and some population boosts, as well as cores on the triggering provinces. There is also a starter explorer and conquistador triggered by ownership of Ryukyu.
 
I created an extra events file that allows for / facilitates massive colonization by Japan in the Pacific islands, Taiwan and the Phillipines, if anyone wants it

Yes, please. Can you upload it or send it to armanen@gmail.com?

I may do some further edits to be ready for next MP game. Lowering base tax and manpower for some seems to be a priority. I'll also try to implement more events and adopt ones from other mods.

Additionally, running a few games in SP * * is showing the AI's dire state. In 1600, after almost 300 years of gameplay, no AI has managed to reach infra 3/trade 3. I may be doing something about that too.