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FangirlCrazily

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We told you about the content of Ways of War, we showed it to you during the streams and dev journals — and now is finally the time to experience it yourself as both Ways of War and Tiger Update are out now!

GET WAYS OF WAR

Watch the release trailer:


Embrace prosperity, fight for righteousness, or wage total war!

Begin your journey to the realms of Paradise with the Age of Wonders 4: Ways of War content pack. This Content Pack is filled to the brim with the Simian & Ogrekin Forms, the Oathsworn Culture whose people follow one of three Oaths and 4 New Tomes to bring Balance. Learn more about neighboring Empires with the mysterious Intrigue Happenings, discover ancient creatures of Prosperity and Calamity and find yourself in lands of conflict where paradise is one choice away.

Your guide during your travels is the Tiger Update. This Free Update, available to all owners of Age of Wonders 4, revamps your Heroes with a completely reworked Skill Progression & Class System. Ambitions give your Heroes a new found Passion and a way to carve their place in this world. With new Hero Quests and Creation Options this Update is truly a Hero's Journey.

Check below for all the details on the Ways of War Content Pack and the Tiger Update.

Game Version: 1.009.001.99091

Ways of War Content Pack​

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New Forms: Simians & Ogrekin
Two brand new forms inspired by East-Asian folklore. The Simian are quick, organized, and unbeatable in spirit. Their appearance is characterized by prominent ears and mouths, as well as a variety of skin patterns & decorations. The Ogrekin, on the other hand, would not be praised for their swiftness. They are big, brutish, and dominate with a fiery spirit. Their appearance is characterized by a multitude of horns and teeth; sharp & stabby was the memo.

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New Culture: Oathsworn
The Oathsworn Culture is based around ethical codes which will provide unique advantages based on your Devotion. As an Oathsworn culture you get choose from 3 Oaths that determine the sort of ethical code you want your people to follow:
  • Oath of Harmony: Focus on avoiding wars, while building a multicultural empire and making the world a safer place
  • Oath of Righteousness: Focus on gathering “good” alignment points, and destroying evil forces
  • Oath of Strife: Focus on waging war against worthy opponents; earn bonuses for attacking forces more powerful than your own

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New Tomes
Channel your inner strength to cleanse units and empower attacks. Strike from the shadows, blind your foes and find weak points to deliver the perfect, fatal blow. Rain down calamity on the realm and burn your enemies in cold Ghostfire. Bring forth prosperity to your empire and grant your units healing Grace. Whether you walk in the light with the Order Tomes of Discipline & Prosperity or hide in the dark with the Shadow Tomes of Shades & Calamity, you can choose your own Path with these 4 Hybrid Tomes.

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New Content: Intrigue Happenings
Intrigue Happenings are multi-stage story events that bring more of the character driven gameplay that is associated with Story Realms to normal skirmish maps. These events focus on other AI rulers and internal crises such as assassinations, coups and betrayals, and give you the chance to take part, thwart or exploit them as they wish.


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New Realm: Paradise Divided
Once known as a realm of peace and paradise, its prosperity and order have since been threatened by calamity and strife. Get a taste of all that is new with this premium Challenge Realm. Sworn Rivalry introduces Three Empires that clash to rebuild paradise in their image. Unfolding Mysteries increases the chance of Intrigue Happenings occurring in the Empires of your enemies. Land of Conflict brings forth Accursed creatures and creatures of Prosperity that inhabit brand new locations on the World Map.

Even More Content
While we’re sure the above has you throwing your fists (in the air), there’s even more that you can enjoy. Further included in the Ways of War Content Pack are:
  • 5 Achievements
  • 3 New Music Tracks
  • 5 New Premade Rulers
  • Blessed Dragon & Graceful Judge Mounts
  • New Ways of War Interface Skin & Banner Emblems

Tiger Update​

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Hero Ambitions
Heroes now have their own Ambitions and Goals they desire to achieve. These Ambitions serve to add a sense of personality and investment to Heroes, further informing the things your Hero does in the world. As Heroes make progress towards their Goals they earn Renown. Renown is a measure of a hero’s fame and status and reflected in their Governance and Heroic Leadership.

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Hero Skill Rework
Hero Skills have been completely reworked & redistributed. Rulers & Heroes have a set of Skill Trees from which they can pick their skills whenever they level up. The skill trees available to the hero will depend on 3 sources: Origin, Class and Signature Skills. Your Origin Skill Tree is determined by Godir Type, the Class Skill Trees are derived from your chosen Weapon Loadout during faction creation and your Signature Skill Tree is filled based on your Empire Affinity.

Thanks to the skill tree structure combined with the class system we can really up the power of your Heroes and specificity of hero skills. Where previously having a hero gain a barrage attack would have a whole host of problems, now it can be a unique choice that later skills can build upon to further empower it in unique ways!

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Quality of Life and more
We always try to dedicate some time to improvements that make the game easier or more accessible to use. So what more can you expect from the Tiger Update that isn’t new Content, Balance Changes or Fixes?

The Faction Creation screens have received a visual upgrade, improving the usability and readability of various elements. Enjoy the ease of seeing what items look like before making the choice with the Snapshot Previews. With Improved Lighting and brand new Customization Items you’ll find yourself spending even more time creating your favorite Rulers.

We’ve updated the iconography used in the game to improve Accessibility. Enemy Combat Banners now have a more recognizable and obviously hostile style, Combat Hazard Icons have changed from generic Exclamation Points to clear Buff/Debuff icons and colors have been tweaked to have a stronger difference. Overall you’ll now require less clicking thanks to the handy “Repair All” button in the City Interface to quickly repair Province Improvements and a “Disenchant Equipment” button whenever you acquire new Equipment Rewards.

There’s still more to learn on your Journey with the Tiger Update. Visit here for the full list of change notes.

Everything you need to know about Ways of War and Tiger Update:​


Dev Diaries:

Dev Streams:

Feature Highlights by IndridCasts:

Have a great day!

 
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Oh no :'D I haven't yet decided who I need to delete to make up more space in my pantheon aaaaa (if we do one day get expanded pantheon cap, I'm gonna be sad I didn't have future sight xD)
 
Tried it and it's fun fun fun. I ofc went with Strife and Cestus melee hero because fighting with fists is brutal and plays so well this evil Oathsworn Culture variant. The Ogre/Oni with Demon Masks roleplay is real (some very cool customziation options) - yet the game feels so organic with it's customization options that you can very well go for a "Harmony" Monk type of warrior hero that fights with fists. i just prefer evil things more :)

It's too early to say if the Hero development after rework is that much better from what we had but it definately feels more personalized. Time will tell if its balanced and interesting/replayable enough. Previous system offered some unique abilities from Tomes, but on the other hand most of the time you simply ignored many skills and went for the most useful ones.

I think I had a chance to try one of those new Hero quests which gave me a unique "Summon two Tier I-II animals" skill. More of this please :)

I'm fully focused on this DLC but I'm also super curious what will the "Giants" DLC bring to the fray. Also, an Evil Samurai Giant wouldn't be bad to play :)
 
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Tried it and it's fun fun fun. I ofc went with Strife and Cestus melee hero because fighting with fists is brutal and plays so well this evil Oathsworn Culture variant. The Ogre/Oni with Demon Masks roleplay is real (some very cool customziation options) - yet the game feels so organic with it's customization options that you can very well go for a "Harmony" Monk type of warrior hero that fights with fists. i just prefer evil things more :)

It's too early to say if the Hero development after rework is that much better from what we had but it definately feels more personalized. Time will tell if its balanced and interesting/replayable enough. Previous system offered some unique abilities from Tomes, but on the other hand most of the time you simply ignored many skills and went for the most useful ones.

I think I had a chance to try one of those new Hero quests which gave me a unique "Summon two Tier I-II animals" skill. More of this please :)

I'm fully focused on this DLC but I'm also super curious what will the "Giants" DLC bring to the fray. Also, an Evil Samurai Giant wouldn't be bad to play :)
What new hero quests? (Intrigue Happenings you mean or is it something else?)
 
What new hero quests? (Intrigue Happenings you mean or is it something else?)
Zis:
"
New Content: Hero Quests
Added a brand new selection of Hero Quests that can occur during a game. With 11 Quests across various objectives these will bring a fresh feeling to the early game."

(it's in the Tiger patch notes)
Seems it was this one:
  • 1 Stack Encounter Quest
    • Profound Desire for <Unit>
 
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Zis:
"
New Content: Hero Quests
Added a brand new selection of Hero Quests that can occur during a game. With 11 Quests across various objectives these will bring a fresh feeling to the early game."

(it's in the Tiger patch notes)
Seems it was this one:
  • 1 Stack Encounter Quest
    • Profound Desire for <Unit>
Oh snap, that's cool.

Ditto for me. Bought on GoG, if that matters.
Huh, strange I'm also on GoG but didn't notice that issue yesterday when I was messing with the monkeys in character creation.
 
Where are the Ancient Governor skills for Dragon Lords? And why do dragons gain +resistance on each level that would make them take less dmg? Like I pick Chaos Dragon and the Fiend trait gives me -4 spirit resistance yet I still have + 8 Resistance from levels so I still have +30% some reduction on damage that's suppose to be my counter, why?
 
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Where are the Ancient Governor skills for Dragon Lords? And why do dragons gain +resistance on each level that would make them take less dmg? Like I pick Chaos Dragon and the Fiend trait gives me -4 spirit resistance yet I still have + 8 Resistance from levels so I still have +30% some reduction on damage that's suppose to be my counter, why?
I'm guessing because dragon lords should be harder to kill than other ruler types, and while certain damage types are better against you, they won't immediately deplete health.

I've yet to try it, i think it's a more enjoyable feature for Dragon Lords to have if they can be late game powerhouses.
 
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Question did finish a game with a dragon lord and noticed that breath attack does not increase damage with ancient of the earth nor strengthened is that a bug or is it as intended