Good Evening,
Wargame had special reconaissance units which were pretty much the only ones with very-good and exceptional optics.
While even in Wargame that made no real sense, it makes even less sense in a WWII setting, it also influences the game-play negative since own forces are unable to conduct successful operations without the "squishy" recon-units.
Usually this meant that own units were in a defensive line, a recon got pushed forward, other units followed.
In a Frontline environment that makes no real sense, since every company will have its own assets and abilities to scout ahead. Being it a combat-patrol, a sniper-team or just a Half-Platoon of tanks moving ahead.
This way Wargame caused players to have only a kind of "limited view" and information which caused caution instead of maneuvering.
This shouldn't happen anymore in SD:N.
Of course, there should be special recon-units, but they should be cheap, small and exceed in operational-range and camouflage. Some may even have a kind of artillery-observer-role that allows artillery to aim and thus react faster when the target has line-of-sight to a Recon unit.
Their optics are usually not better than everything a normal tank or company has.
sincerely,
Thonar
Wargame had special reconaissance units which were pretty much the only ones with very-good and exceptional optics.
While even in Wargame that made no real sense, it makes even less sense in a WWII setting, it also influences the game-play negative since own forces are unable to conduct successful operations without the "squishy" recon-units.
Usually this meant that own units were in a defensive line, a recon got pushed forward, other units followed.
In a Frontline environment that makes no real sense, since every company will have its own assets and abilities to scout ahead. Being it a combat-patrol, a sniper-team or just a Half-Platoon of tanks moving ahead.
This way Wargame caused players to have only a kind of "limited view" and information which caused caution instead of maneuvering.
This shouldn't happen anymore in SD:N.
Of course, there should be special recon-units, but they should be cheap, small and exceed in operational-range and camouflage. Some may even have a kind of artillery-observer-role that allows artillery to aim and thus react faster when the target has line-of-sight to a Recon unit.
Their optics are usually not better than everything a normal tank or company has.
sincerely,
Thonar