I hope the new military mechanism can allow the army to enter the fortress
In this way, if the enemy's attacking force A and the stationed force B in the fortress are located on the same plot, there will be no battle unless the enemy's besieging force A defeats the defending force C in the fortress and captures the fortress, or the breakout force B * actively breaks out (the enemy's besieging force A will not immediately occupy the plot after capturing the fortress, and will only trigger the occupation mechanism of EU5 after winning the battle with the stationed force B in the fortress)
In addition, the entry of our own unit B will bring some defensive bonuses to our defending unit C and fortress, while the besieging side will cut off the logistics transportation and market access of the plot, and the defending side may consume a large amount of materials and manpower from the plot as a result
In the breakout battle, our breakout unit B * will engage in combat with the surrounding unit A * of the enemy's random soldier ratio in the surrounding area (the approximate range of the random soldier ratio can be influenced by the military instructions of the besieging party). If our breakout unit B * is not performing well during the breakout process, they can retreat back to the fortress. If the breakout is successful, they can transfer their own troops (except for our defending unit C) and leave the area
In addition, if the enemy's attacking forces avoid the protected areas of the fortress and take a different route to advance, the stationed troops can break through the enemy's logistics route from the fortress and engage in pincer attacks with other forces
I think this is the only way to simulate historical sieges more realistically, for example, it can be applied to the Great Wall offensive and defensive battles
In this way, if the enemy's attacking force A and the stationed force B in the fortress are located on the same plot, there will be no battle unless the enemy's besieging force A defeats the defending force C in the fortress and captures the fortress, or the breakout force B * actively breaks out (the enemy's besieging force A will not immediately occupy the plot after capturing the fortress, and will only trigger the occupation mechanism of EU5 after winning the battle with the stationed force B in the fortress)
In addition, the entry of our own unit B will bring some defensive bonuses to our defending unit C and fortress, while the besieging side will cut off the logistics transportation and market access of the plot, and the defending side may consume a large amount of materials and manpower from the plot as a result
In the breakout battle, our breakout unit B * will engage in combat with the surrounding unit A * of the enemy's random soldier ratio in the surrounding area (the approximate range of the random soldier ratio can be influenced by the military instructions of the besieging party). If our breakout unit B * is not performing well during the breakout process, they can retreat back to the fortress. If the breakout is successful, they can transfer their own troops (except for our defending unit C) and leave the area
In addition, if the enemy's attacking forces avoid the protected areas of the fortress and take a different route to advance, the stationed troops can break through the enemy's logistics route from the fortress and engage in pincer attacks with other forces
I think this is the only way to simulate historical sieges more realistically, for example, it can be applied to the Great Wall offensive and defensive battles
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